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Maulus: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 2014-06-01)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=609
| shipid=609
| shipimg=Maulus.jpg
| shipimg=Maulus.jpg
| shipname=Maulus
| shipname=Maulus
| class=Frigate
| class=Frigate
| grouping=Standard Frigates
| grouping=Standard Frigates
| hulltype=Maulus Class
| hulltype=Maulus Class
| faction=Gallente Federation
| faction=Gallente Federation  
| roles=Electronic Warfare
| variations={{Ship|Maulus Navy Issue}}, {{Ship|Keres}}
| variations={{Ship|Maulus Navy Issue}}, {{Ship|Keres}}
| tech=  
| tech=
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=28 MW
| powergrid=28 MW
| cpu=230 tf
| cpu=230 tf
| capacitor=275 GJ
| capacitor=275 GJ
 
| highs=2
| highs=2
| turrets=2
| turrets=2
| launchers=0
| launchers=0
| mediums=4
| mediums=4
| lows=3
| lows=3
| mass=1,063,000 kg
 
| volume=23,000 m³
| mass=1,063,000 kg
| cargohold=275 m³
| volume=23,000 m³
| extrahold=
 
| extraholdtype=
| cargohold=275 m³
| dronebay=30 m³
| extraholdtype=
| bandwidth=20 Mbit/sec
| extrahold=
| info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
 
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>10% reduction in Remote Sensor Dampener activation cost<br>
| dronebay=30 m³
| structurehp=400 HP
| bandwidth=20 Mbit/sec
| shieldhp=300 HP
 
| shieldem=0
| quote=Control what your opponent sees and you control the battlefield.
| shieldexp=50
| quote_attribution=Duvolle Laboratories white paper
| shieldkin=40
| info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
| shieldtherm=20
| bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
| armorhp=350 HP
7.5% bonus to Remote Sensor Dampener effectiveness<br>
| armorem=50
10% reduction in Remote Sensor Dampener activation cost
| armorexp=10
 
| armorkin=35
| structurehp=400 HP
| armortherm=35
 
| maxvelocity=375 m/sec
| armorhp=350 HP
| inertia=3.25
| armorem=50
| warpspeed=5 AU/s
| armortherm=35
| warptime=4.79 s
| armorkin=35
| targetrange=64.50 km
| armorexp=10
| sigradius=40 m
 
| maxlockedtargets=6
| shieldhp=300 HP
| sensortype=Magnetometric
| shieldem=0
| sensorvalue=16 points
| shieldtherm=20
| scanres=520 mm
| shieldkin=40
| reqskills=*{{RequiredSkill|Gallente Frigate|I}}
| shieldexp=50
 
| maxvelocity=375 m/sec
| inertia=3.25
| warpspeed=5 AU/s
| warptime=4.79 s
 
| targetrange=64.50 km
| sigradius=40 m
| maxlockedtargets=6
| sensortype=Magnetometric
| sensorvalue=16 points
| scanres=520 mm
 
| reqskills= * {{RequiredSkill|Gallente Frigate|I}}
** {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=25m 0s


| totaltraintime=25m 0s
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=
| highlights1=
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
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== Summary ==
== Summary ==
The Maulus is the Gallente [[Frigates#Electronic Warfare|Electronic Warfare Frigate]], specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training {{sk|Gallente Frigate|I}} and {{sk|Sensor Linking|I}}. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced ECM ships, like the [[Celestis]] and [[Keres]].
The Maulus is the Gallente [[Frigates#Electronic Warfare|Electronic Warfare Frigate]], specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful [[EWAR]] ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training {{sk|Gallente Frigate|I}} and {{sk|Sensor Linking|I}}. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced EWAR ships, like the [[Celestis]] and [[Keres]].


The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
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== Skills ==
== Skills ==
[[Skills:Navigation#Acceleration Control|Acceleration Control]] II<br>
{{Sk|Acceleration Control|II}}<br>
[[Skills:Navigation#Afterburner|Afterburner]] III<br>
{{Sk|Afterburner|III}}<br>
[[Skills:Engineering#Capacitor Emission Systems|Capacitor Emission Systems]] I<br>
{{Sk|Capacitor Emission Systems|I}}<br>
[[Skills:Engineering#Capacitor Management|Capacitor Management]] III<br>
{{Sk|Capacitor Management|III}}<br>
[[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]] III<br>
{{Sk|Capacitor Systems Operation|III}}<br>
[[Skills:Drones#Light Drone Operation|Light Drone Operation]] III<br>
{{Sk|Light Drone Operation|III}}<br>
[[Skills:Drones#Medium Drone Operation|Medium Drone Operation]] III<br>
{{Sk|Medium Drone Operation|III}}<br>
[[Skills:Engineering#CPU Management|CPU Management]] IV<br>
{{Sk|CPU Management|IV}}<br>
[[Skills:Gunnery#Controlled Bursts|Controlled Bursts]] III<br>
{{Sk|Controlled Bursts|III}}<br>
[[Skills:Drones#Drones|Drones]] III<br>
{{Sk|Drones|III}}<br>
[[Skills:Engineering#Electronics Upgrades|Electronics Upgrades]] I<br>
{{Sk|Drone Avionics|III}}<br>
[[Skills:Electronic Systems#Electronic Warfare|Electronic Warfare]] III<br>
{{Sk|Electronics Upgrades|I}}<br>
[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] II<br>
{{Sk|Electronic Warfare|III}}<br>
[[Skills:Electronic Systems#Frequency Modulation|Frequency Modulation]] III<br>
{{Sk|Evasive Maneuvering|II}}<br>
[[Skills:Navigation#Fuel Conservation|Fuel Conservation]] III<br>
{{Sk|Frequency Modulation|III}}<br>
[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]] IV<br>
{{Sk|Fuel Conservation|III}}<br>
[[Skills:Gunnery#Gunnery|Gunnery]] III<br>
{{Sk|Gallente Frigate|IV}}<br>
[[Skills:Armor#Hull Upgrades|Hull Upgrades]] III<br>
{{Sk|Gunnery|III}}<br>
[[Skills:Electronic Systems#Long Distance Jamming|Long Distance Jamming]] III<br>
{{Sk|Hull Upgrades|III}}<br>
[[Skills:Targeting#Long Range Targeting|Long Range Targeting]] III<br>
{{Sk|Long Distance Jamming|III}}<br>
[[Skills:Armor#Mechanics|Mechanics]] III<br>
{{Sk|Long Range Targeting|III}}<br>
[[Skills:Gunnery#Motion Prediction|Motion Prediction]] III<br>
{{Sk|Mechanics|III}}<br>
[[Skills:Navigation#Navigation|Navigation]] III<br>
{{Sk|Motion Prediction|III}}<br>
[[Skills:Gunnery#Rapid Firing|Rapid Firing]] III<br>
{{Sk|Navigation|III}}<br>
[[Skills:Drones#Scout Drone Operation|Scout Drone Operation]] III<br>
{{Sk|Rapid Firing|III}}<br>
[[Skills:Electronic Systems#Sensor Linking|Sensor Linking]] III<br>
{{Sk|Sensor Linking|III}}<br>
[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III<br>
{{Sk|Sharpshooter|III}}<br>
[[Skills:Targeting#Signature Analysis|Signature Analysis]] III<br>
{{Sk|Signature Analysis|III}}<br>
[[Skills:Gunnery#Small Hybrid Turret|Small Hybrid Turret]] III<br>
{{Sk|Small Hybrid Turret|III}}<br>
[[Skills:Targeting#Target Management|Target Management]] III<br>
{{Sk|Target Management|III}}<br>
[[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] III<br>
{{Sk|Warp Drive Operation|III}}<br>


== Tactics ==
== Tactics ==
New Maulus pilots should read the [[Electronic warfare#EWAR Tactics|tactics section of the UniWiki’s EWAR guide]], and attend an [[EWAR (CORE class)]]; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:
New Maulus pilots should read the [[Electronic warfare#EWAR tactics|tactics section]] of the EWAR article, and attend an [[EWAR (CORE class)]]; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:


* '''Warp into an engagement after your fleetmates.''' If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
* '''Warp into an engagement after your fleetmates.''' If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
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* '''If you get into trouble, warp away.''' Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
* '''If you get into trouble, warp away.''' Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.


:”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.
: ”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.


More information on EWAR tactics, and specifically on remote sensor dampening, are available in the [[Electronic Warfare|EWAR Guide]].
More information on EWAR tactics, and specifically on remote sensor dampening, are available in the [[Electronic Warfare]] article.


== Notes ==
== Notes ==