Difference between revisions of "Ferox"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=16227
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| shipimg=Ferox.jpg
|shipid=16227
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| shipname=Ferox
|shipimg=Ferox.jpg
+
| class=Combat Battlecruiser
|shipname=Ferox
+
| grouping=Standard Battlecruisers
|caption=Ferox
+
| hulltype=Ferox Class
|class=Battlecruiser
+
| faction=Caldari State  
|grouping=Standard Battlecruisers
+
| variations={{Ship|Vulture}}, {{Ship|Ferox Navy Issue}}
|hulltype=Ferox Class
+
| tech=  
|faction=Caldari State
+
| powergrid=1,150 MW
|race=Caldari
+
| cpu=515 tf
|roles=unspecified
+
| capacitor=2,900 GJ
|variations={{Ship|Nighthawk}}, {{Ship|Vulture}}
+
| highs=7
+
| turrets=6
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=6
|powergrid=1,075 MW
+
| lows=4
|cpu=475 tf
+
| mass=14,250,000 kg
|capacitor=2,500 GJ
+
| volume=252,000
|highs=7
+
| cargohold=475 m³
|turrets=6
+
| extrahold=
|launchers=5
+
| extraholdtype=
|mediums=5
+
| dronebay=25
|lows=4
+
| bandwidth=25 Mbit/sec
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| quote=Clear action requires unquestioned dominance.
|mass=14,010,000 kg
+
| quote_attribution=Executive General Heika Torigo
|volume=252,000 m&#179;
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| info=Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
|cargohold=345 m&#179;
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| bonuses=<b>Caldari Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Medium Hybrid Turret optimal range<br><b>Role Bonus:</b><br>•&nbsp;Can use one Command Burst module<br>25% bonus to Medium Hybrid Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br>
+
| structurehp=4,000 HP
|dronebay=25 m&#179;
+
| shieldhp=5,250 HP
|bandwidth=25 Mbit/sec
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| shieldem=0
+
| shieldexp=50
|info=Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
+
| shieldkin=40
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| shieldtherm=20
|bonuses=<b>Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level</b><br>99% reduction in the CPU need of Warfare Link modules.
+
| armorhp=3,500 HP
+
| armorem=50
|structurehp=3,906 HP
+
| armorexp=10
|shieldhp=4,883 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=3,419 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
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| armortherm=45
+
| maxvelocity=145 m/sec
|maxvelocity=140 m/s
+
| inertia=0.66
|inertia=0.628
+
| warpspeed=3.5 AU/s
|warpspeed=3 AU/s
+
| warptime=11.75 s
|warptime=12.2 s
+
| targetrange=75.00 km
+
| sigradius=325 m
|targetrange=60 km
+
| maxlockedtargets=8
|sigradius=285 m
+
| sensortype=Gravimetric
|maxlockedtargets=8
+
| sensorvalue=19 points
|sensortype=Gravimetric
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| scanres=195 mm
|sensorvalue=19 points
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| reqskills=*{{RequiredSkill|Caldari Battlecruiser|I}}
|scanres=195 mm
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Caldari Cruiser|III}}
|reqskills=*Caldari Cruiser III<small>22h 13m</small>
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*** {{RequiredSkill|Spaceship Command|II}}
**Spaceship Command III<small>4h 26m</small>
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*** {{RequiredSkill|Caldari Destroyer|III}}
**Caldari Frigate IV<small>2d 2h 17m</small>
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**** {{RequiredSkill|Caldari Frigate|III}}
*Battlecruisers I<small>50m</small>
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***** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command IV<small>1d 1h 8m</small>
 
|totaltraintime=4d 6h 55m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Ferox Ferox on Eve Online Wiki]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=High Amount of High Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1= Can use Command Burst module
 +
| highlights2= High amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Ferox is an unloved ship for several reasons, the main one of which is simply that its bigger brother the Drake is so much better. It is designed as a railgun boat, but (at the time of writing) railguns are quite underpowered. It has considerably less base tank than the drake, and on top of that railguns use more powergrid than the drake's missile launchers, meaning it can fit less tank modules. Finally, at the time of writing railguns are an underpowered weapon in terms of damage dealt.
+
The '''Ferox''' is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.
  
==Skills==
+
In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even {{Clonestate|Alpha}}-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the [[Eagle]] and [[Muninn]], are both [[Heavy Assault Cruisers]] and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)
''Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.
{{Fittings
 
|name=Ferox, PvE Budget Ferox
 
|high=Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> [empty high slot] <br> [empty high slot]
 
|mid=Large Shield Extender II <br> Large Shield Extender II <br> Ballistic Deflection Field I <br> Ballistic Deflection Field I <br> Shield Recharger II
 
|low=Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I
 
|charges=Scourge Heavy Missile
 
|drones=Hobgoblin I x5
 
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
 
|recommended1=Drones IV <br> Scout Drone Operation II <br> Long Range Targeting II <br> Energy Grid Upgrades II <br> Energy Management III <br> Energy Systems Operation III <br> Shield Management III
 
|recommended2=Shield Operation IV <br> Shield Upgrades IV <br> Tactical Shield Manipulation I <br> Heavy Missiles III <br> Missile Bombardment III <br> Missile Launcher Operation III <br> Missile Projection III
 
|recommended3=Rapid Launch III <br> Standard Missiles III <br> Battlecruisers III <br> Caldari Frigate IV <br> Caldari Cruiser III <br> Spaceship Command IV
 
|notes=*If the Drake is a little out of your price range, this should be able to get you (slowly) through a few of the easy-to-moderate level 3 missions, after which you should be able to reuse most of the modules.
 
*Missiles and hardeners are for Guristas Pirates rats.
 
}}'
 
  
==Tactics==
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== Skills ==
 +
''Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 
''No sub-article about Ferox roles or piloting tactics. You can write them here.''
 
''No sub-article about Ferox roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
''You can write additional notes for Ferox here.''
+
The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland.
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 +
 
 +
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 +
*Max Velocity reduced to 145 was (150)
 +
*Mass increased to 14,250,000 (was 13,250,000)
 +
*Agility reduced to .66 (was .63)
 +
*Signature Radius increased to 325 (was 295)
 +
 
 +
'''March 2018 1.0 - Released 2018-03-20'''
 +
 
 +
''Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.''
 +
 
 +
* Powergrid reduced from 1250 MW to 1150 MW (-100 MW)
 +
* CPU reduced from 530 tf to 515 tf (-15 tf)
 +
 
 +
'''Vanguard v.1.0 - Build 974399 - 2015-09-2019'''
 +
 
 +
''The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.''
 +
 
 +
Caldari Battlecruiser skill bonuses:
 +
*5% bonus to Medium Hybrid Turret damage (Was shield resistances)
 +
*10% bonus to Medium Hybrid Turret optimal range
 +
 
 +
Role Bonus:
 +
*25% bonus to Medium Hybrid Turret optimal range and falloff
 +
*Can fit Warfare Link modules
 +
 
 +
*Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
 +
*Fittings: 1250 PWG, 530 (+20) CPU
 +
*Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
 +
*Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
 +
*Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
 +
*Drones (bandwidth / bay): 25 / 25
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
 +
*Sensor strength: 19 Gravimetric
 +
*Signature radius: 295
 +
*Cargo capacity: 475
 +
 
 +
'''Retribution v.1.1 - Build: 476047 - 2012-04-12'''
 +
 
 +
''The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again.
 +
 
 +
To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.''
 +
 
 +
Battlecruiser skill bonuses:
 +
*5% bonus to all Shield Resistances
 +
*10% bonus to Medium Hybrid Turret optimal range
 +
 
 +
Fixed Bonus:
 +
Can fit Warfare Link modules
 +
 
 +
*Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
 +
*Fittings: 1250 PWG (+175), 510 CPU (+35)
 +
*Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
 +
*Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
 +
*Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
 +
*Drones (bandwidth / bay): 25 / 25
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
 +
*Sensor strength: 19 Gravimetric
 +
*Signature radius: 295 (+10)
 +
*Cargo capacity: 475 (+130)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 19:39, 16 November 2024

EVE University Database
 
Ship Database
Ferox
Ferox
Caldari State
Caldari State
Standard Battlecruisers
Ferox Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Clear action requires unquestioned dominance.
– Executive General Heika Torigo


Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vulture
Vulture.jpg
CornerT2s.png
Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³
, Ferox Navy Issue
?size=128&.png
CornerTFs.png
Ferox Navy Issue
Faction Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png1,250 MW Icon cpu.png565 tf
Icon velocity.png170 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
515 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.66
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
325 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
14,250,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Ferox is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.

In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even Alpha.png Alpha clone-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the Eagle and Muninn, are both Heavy Assault Cruisers and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)

Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.

Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland.

Patch History