Difference between revisions of "Rupture"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=629
+
| shipimg=Rupture.jpg
|shipid=629
+
| shipname=Rupture
|shipimg=Rupture.jpg
+
| class=Cruiser
|shipname=Rupture
+
| grouping=Standard Cruisers
|caption=Rupture
+
| hulltype=Rupture Class
|class=Cruiser
+
| faction=Minmatar Republic  
|grouping=Standard Cruisers
+
| variations={{Ship|Broadsword}},{{Ship|Muninn}}
|hulltype=Rupture Class
+
| tech=  
|faction=Minmatar Republic
+
| powergrid=860 MW
|race=Minmatar
+
| cpu=350 tf
|roles=unspecified
+
| capacitor=1,275 GJ
|variations={{Ship|Muninn}}, {{Ship|Broadsword}}
+
| highs=5
+
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=1
+
| mediums=4
|powergrid=860 MW
+
| lows=5
|cpu=325 tf
+
| mass=12,200,000 kg
|capacitor=1,250 GJ
+
| volume=96,000
|highs=6
+
| cargohold=450 m³
|turrets=4
+
| extrahold=
|launchers=3
+
| extraholdtype=
|mediums=3
+
| dronebay=30
|lows=5
+
| bandwidth=30 Mbit/sec
+
| quote=Fancy tricks are rarely more effective than direct force.
|mass=11,650,000 kg
+
| quote_attribution=Admiral Kasorta Fogneko
|volume=96,000 m&#179;
+
| info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
|cargohold=300 m&#179;
+
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br>
+
| structurehp=1,500 HP
|dronebay=30 m&#179;
+
| shieldhp=1,500 HP
|bandwidth=30 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to Medium Projectile Turret damage per level.</b>
+
| armorhp=1,800 HP
+
| armorem=60
|structurehp=1,563 HP
+
| armorexp=10
|shieldhp=1,563 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=1,641 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| armortherm=35
+
| maxvelocity=210 m/sec
|maxvelocity=192 m/s
+
| inertia=0.5
|inertia=0.54
+
| warpspeed=4 AU/s
|warpspeed=3 AU/s
+
| warptime=8.46 s
|warptime=8.72 s
+
| targetrange=50.00 km
+
| sigradius=125 m
|targetrange=45 km
+
| maxlockedtargets=6
|sigradius=130 m
+
| sensortype=LADAR
|maxlockedtargets=5
+
| sensorvalue=15 points
|sensortype=LADAR
+
| scanres=290 mm
|sensorvalue=12 points
+
| reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
|scanres=282 mm
+
** {{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Minmatar Destroyer|III}}
|reqskills=*Minmatar Cruiser III<small>22h 13m</small>
+
*** {{RequiredSkill|Minmatar Frigate|III}}
**Spaceship Command III<small>4h 26m</small>
+
**** {{RequiredSkill|Spaceship Command|I}}
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=3d 4h 57m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Rupture Rupture on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
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==Summary==
+
== Summary ==
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
+
Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Rupture for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
As a Tech 1 cruiser and one of the first steps that new players take out of small ships into medium-sized hulls, the Rupture is relatively forgiving, and can perform adequately in undemanding roles with limited character skills. Players can get much more out of the Rupture with better skills, however. Some basic skills to focus on in the short term for new pilots are:
{{Fittings
 
|name=Rupture, PvP Starter Rupture
 
  
|high=
+
* {{sk|Minmatar Cruiser}} to IV: with two DPS bonuses, the Rupture's damage potential jumps dramatically with each level of this skill
220mm Vulcan AutoCannon I <br>
+
* [[Skills:Gunnery#Support Skills|Gunnery support skills]] to help turrets deal more damage at longer ranges, and track targets more accurately. {{sk|Sharpshooter}} is less important for autocannon but still helps artillery. {{sk|Controlled Bursts}} is not relevant to projectile turrets, as they don't use capacitor to fire.
220mm Vulcan AutoCannon I <br>
+
* [[Fitting skills]]: squeezing everything onto a ship becomes more challenging as players move up to cruisers and unlock more advanced modules.
220mm Vulcan AutoCannon I <br>
+
* In the Minmatar ship line, the step up to cruisers is the point at which pilots begin to have large enough drone bays to field a full flight of drones. This makes training {{sk|Drones}} to V an early priority, together with at least basic levels in drone support skills. Drones V is a relatively long train for a new character, but will be useful in many ships.
220mm Vulcan AutoCannon I <br>
 
Assault Missile Launcher I <br>
 
Assault Missile Launcher I <br>
 
|mid=
 
10MN MicroWarpdrive I <br>
 
Warp Scrambler I <br>
 
Stasis Webifier I <br>
 
|low=
 
Damage Control I <br>
 
800mm Reinforced Steel Plates I <br>
 
Gyrostabilizer I <br>
 
Gyrostabilizer I <br>
 
Tracking Enhancer I <br>
 
  
|charges=
+
In the longer term, the Rupture, like many ships, will benefit from the skills necessary to fit Tech 2 tanking modules, and the skills necessary to fit Tech 2 autocannon and Tech 2 artillery pieces, unlocking Tech 2 ammo for more tactical flexibility.
Republic Fleet Fusion M <br>
 
Mjolnir Light Missile <br>
 
|drones=
 
Warrior I x5 <br>
 
|rigs=
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
  
|recommended1=
+
== Tactics ==
Electronics IV <br>
 
Minmatar Frigate IV <br>
 
Minmatar Cruiser III <br>
 
Gunnery III <br>
 
Medium Projectile Turret I <br>
 
|recommended2=
 
Missile Launcher Operation I <br>
 
Afterburner III <br>
 
High Speed Maneuvering I <br>
 
Propulsion Jamming I <br>
 
|recommended3=
 
Hull Upgrades III <br>
 
Weapon Upgrades I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
  
|notes=
+
'''PvE'''
*This fits with Engineering 3 and Electronics 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war.
 
*330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less.
 
*245 dps with recommended skills below. 12 k EHP.
 
*Tip for newbies: stagger the neut cycles.
 
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].
 
}}{{Fittings
 
|name=Rupture, PvE T2 Shield
 
  
|high=
+
In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers.
650mm Medium 'Scout' Artillery I <br>
 
650mm Medium 'Scout' Artillery I <br>
 
650mm Medium 'Scout' Artillery I <br>
 
650mm Medium 'Scout' Artillery I <br>
 
'Arbalest' Assault Missile Launcher <br>
 
'Arbalest' Assault Missile Launcher <br>
 
|mid=
 
10MN Afterburner II <br>
 
Invulnerability Field II <br>
 
Large Shield Extender II <br>
 
|low=
 
Shield Power Relay II <br>
 
Shield Power Relay II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Power Diagnostic System II <br>
 
  
|charges=
+
'''PvP'''
|drones=
 
Hobgoblin I x6 <br>
 
|rigs=
 
Medium Core Defense Field Purger I <br>
 
Medium Core Defense Field Purger I <br>
 
Medium Core Defense Field Purger I <br>
 
  
|recommended1=
+
The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour [[logistics]] support, and crop up frequently as one option in "brawling" [[doctrines]].
Minmatar Frigate IV <br>
 
Minmatar Cruiser III <br>
 
Gunnery III <br>
 
Medium Projectile Turret I <br>
 
Missile Launcher Operation I <br>
 
Energy Systems Operation III <br>
 
Energy Management III <br>
 
Electronics Upgrades I <br>
 
Long Range Targeting II <br>
 
Targeting IV <br>
 
Signature Analysis III <br>
 
|recommended2=
 
Afterburner IV <br>
 
Tactical Shield Manipulation IV <br>
 
Shield Upgrades IV <br>
 
Energy Grid Upgrades IV <br>
 
Weapon Upgrades IV <br>
 
Evasive Maneuvering II <br>
 
Warp Drive Operation II <br>
 
Hull Upgrades III <br>
 
Shield Management III <br>
 
Rapid Firing II <br>
 
|recommended3=
 
Sharpshooter I <br>
 
Motion Prediction III <br>
 
Medium Projectile Turret III <br>
 
Gunnery IV <br>
 
Trajectory Analysis II <br>
 
Mechanic III <br>
 
Jury Rigging III <br>
 
Shield Rigging I <br>
 
Drones I <br>
 
Scout Drone Operation I <br>
 
  
|notes=
+
A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The [[Stabber]], with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser.
*Use lower meta level items if cost is an issue.
+
 
*You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
+
== Notes ==
}}
+
In the Retribution patch, the Rupture lost one launcher/utility hardpoint and gained a mid slot.
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
  
==Tactics==
+
'''118.6 Release
''No sub-article about Rupture roles or piloting tactics. You can write them here.''
+
Published on Tuesday, June 28th, 2016'''
 +
*Flipped the on-switch for the lower engine set on the Minmatar Cruiser Rupture and variants.
 +
'''Citadel
 +
Released on Wednesday, April 27, 2016'''
 +
*Realigned the normal map of the Rupture and its variants.
 +
'''Retribution 1.0
 +
Released on Tuesday, December 4, 2012'''
 +
*Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and +5% medium projectile damage per level
 +
*Slot layout: 5 H, 4 M, 5 L, 4 turrets, 1 launcher
 +
*Fittings: 860 PWG, 350 CPU
 +
*Defense (shields / armor / hull): 1500 / 1800 / 1500
 +
*Capacitor (amount / recharge rate / cap per second): 1275 / 425 s / 3
 +
*Mobility (max velocity / agility / mass / align time): 210 / 0.5 / 12200000 / 5.7 s
 +
*Drones (bandwidth / bay): 30 / 30
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 290 / 6
 +
*Sensor strength: 15 Ladar
 +
*Signature radius: 125
  
==Notes==
+
'''Inferno 1.1
''You can write additional notes for Rupture here.''
+
Deployed on Monday, June 25, 2012.'''
 +
*The booster locators on the Rupture and its factional variants have been moved closer to the engine exhaust.
  
 +
}}
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 18:32, 17 November 2024

EVE University Database
 
Ship Database
Rupture
Rupture
Minmatar Republic
Minmatar Republic
Standard Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES
Fancy tricks are rarely more effective than direct force.
– Admiral Kasorta Fogneko


The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Broadsword
Broadsword.jpg
CornerT2s.png
Broadsword
Heavy Interdiction Cruisers Rupture Class
Icon hi slot.png6 (3/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,010 MW Icon cpu.png392 tf
Icon velocity.png220 m/sec
Icon capacity.png452 m³
,Muninn
Muninn.jpg
CornerT2s.png
Muninn
Heavy Assault Cruisers Rupture Class
Icon hi slot.png5 (5/1) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png405 tf
Icon velocity.png235 m/sec
Icon capacity.png515 m³

Ship Attributes

Fittings
Powergrid
powergrid
860 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.5
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.46 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
30 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
15 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
290 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
12,200,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design.

Skills

As a Tech 1 cruiser and one of the first steps that new players take out of small ships into medium-sized hulls, the Rupture is relatively forgiving, and can perform adequately in undemanding roles with limited character skills. Players can get much more out of the Rupture with better skills, however. Some basic skills to focus on in the short term for new pilots are:

  • Minmatar Cruiser to IV: with two DPS bonuses, the Rupture's damage potential jumps dramatically with each level of this skill
  • Gunnery support skills to help turrets deal more damage at longer ranges, and track targets more accurately. Sharpshooter is less important for autocannon but still helps artillery. Controlled Bursts is not relevant to projectile turrets, as they don't use capacitor to fire.
  • Fitting skills: squeezing everything onto a ship becomes more challenging as players move up to cruisers and unlock more advanced modules.
  • In the Minmatar ship line, the step up to cruisers is the point at which pilots begin to have large enough drone bays to field a full flight of drones. This makes training Drones to V an early priority, together with at least basic levels in drone support skills. Drones V is a relatively long train for a new character, but will be useful in many ships.

In the longer term, the Rupture, like many ships, will benefit from the skills necessary to fit Tech 2 tanking modules, and the skills necessary to fit Tech 2 autocannon and Tech 2 artillery pieces, unlocking Tech 2 ammo for more tactical flexibility.

Tactics

PvE

In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers.

PvP

The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour logistics support, and crop up frequently as one option in "brawling" doctrines.

A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The Stabber, with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser.

Notes

In the Retribution patch, the Rupture lost one launcher/utility hardpoint and gained a mid slot.

Patch History