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Hyena: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11387
| shipimg=Hyena.jpg
|shipid=11387
| shipname=Hyena
|shipimg=Hyena.jpg
| class=Electronic Attack Ship
|shipname=Hyena
| grouping=Electronic Attack Frigates
|caption=Hyena
| hulltype=Vigil Class
|class=Electronic Attack Ship
| faction=Minmatar Republic  
|grouping=Electronic Attack Frigates
| variations={{Ship|Vigil}}, {{Ship|Vigil Fleet Issue}}
|hulltype=Vigil Class
| tech=2  
|faction=Minmatar Republic
| powergrid=36 MW
|race=Minmatar
| cpu=145 tf
|roles=unspecified
| capacitor=355 GJ
|variations={{Ship|Vigil}}
| highs=3
| turrets=2
|ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=2
| mediums=4
|powergrid=36 MW
| lows=3
|cpu=145 tf
| mass=1,191,300 kg
|capacitor=355 GJ
| volume=17,400
|highs=3
| cargohold=150
|turrets=2
| extrahold=
|launchers=2
| extraholdtype=
|mediums=4
| dronebay=
|lows=3
| bandwidth=
| quote=Makes even their best attempt laughable.
|mass=1,083,000 kg
| quote_attribution=CEO Enoksur Steidentet
|volume=17,400 m&#179;
| info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
|cargohold=150 m&#179;
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>10% bonus to Target Painter optimal range<br>10% bonus to Target Painter effectiveness<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>40% bonus to Stasis Webifier optimal range<br>3% reduction in ship signature radius<br>
| structurehp=325 HP
|dronebay=0 m&#179;
| shieldhp=375 HP
|bandwidth=0 Mbit/sec
| shieldem=50
| shieldexp=50
|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Core Complexion<br><br>Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
| shieldkin=40
| shieldtherm=40
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% increase to MicroWarpdrive capacitor bonus and 7.5% bonus to effectiveness of target painters per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>20% bonus to stasis webifier range and 3% reduction in signature radius per level
| armorhp=375 HP
| armorem=80
|structurehp=258 HP
| armorexp=10
|shieldhp=274 HP |shieldem=50 |shieldexp=50 |shieldkin=40 |shieldtherm=40
| armorkin=25
|armorhp=274 HP |armorem=80 |armorexp=10 |armorkin=25 |armortherm=51
| armortherm=51.25
| maxvelocity=375 m/sec
|maxvelocity=340 m/s
| inertia=3.93
|inertia=3.93
| warpspeed=5.0 AU/s
|warpspeed=6 AU/s
| warptime=6.49 s
|warptime=5.9 s
| targetrange=65.00 km
| sigradius=39 m
|targetrange=35 km
| maxlockedtargets=7
|sigradius=51 m
| sensortype=LADAR
|maxlockedtargets=7
| sensorvalue=21 points
|sensortype=LADAR
| scanres=600 mm
|sensorvalue=21 points
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
|scanres=592 mm
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Electronic Attack Ships|I}}
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
** {{RequiredSkill|Spaceship Command|III}}
**Spaceship Command I<small>8m</small>
** {{RequiredSkill|Long Range Targeting|V}}
*Electronic Attack Ships I<small>33m</small>
*** {{RequiredSkill|CPU Management|II}}
**Spaceship Command III<small>4h 26m</small>
**Electronics Upgrades V<small>11d 20h 26m</small>
|totaltraintime=23d 22h 1m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Hyena Hyena on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=23d 22h 40m 30s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Hyena is something of an oddball, even among Electronic Attack Frigates. It shares the [[Vigil]]'s bonus to target painters and also gains a bonus to stasis webifier range, however it has only 4 mid slots, making it quite difficult to take advantage of both of these bonuses at the same time. In reality the target painter bonus is often ignored (if you want that just bring a Vigil) in favour of dual or even triple webs and a tackle fit. As a general tackler the Hyena is a bit hampered by its low speed and agility, but if it can get its webs on the target that disadvantage disappears. The Hyena has a particular niche in small gate camps, where it can quickly lock up and put multiple webs on a target wherever it appears to stop it from reapproaching the gate and jumping.
The '''Hyena''' is the Minmatar Electronic Attack Frigate, a Tech 2 variant of the [[Vigil]]. It retains the Vigil's target painting bonuses, with a slight boost to the effectiveness bonus. It also gets a large bonus to the range of stasis webifiers, and a reduction in the size of its signature radius, making it harder to hit with turrets and harder to hurt with missiles.


==Skills==
The Hyena is used in various PvP contexts, and is valued for its ability to help to pin targets down, to "screen" for a gang by slowing down incoming tackle, and to hold targets up at gatecamps.
''Further information about additional or recommended skills to pilot Hyena for a specific or it's common role(s) can be written here.''


==Fitting==
== Skills ==
''No tagged fittings for Hyena.''


==Tactics==
The Hyena deserves solid [[fitting skills]] and [[support skills]]. {{sk|Propulsion Jamming}} level IV is required for Tech 2 webs, which are the ''minimum'' meta level of webs that the ship should fit. Good shield skills will help mount a basic shield buffer which can take advantage of the ship's attractively balanced Tech 2 shield damage resistance profile. {{sk|Electronic Attack Ships}} should be trained to level IV before undocking the ship, and the per-level web range bonus attached to it is so substantial that any habitual Hyena pilot should consider training it to V.
''No sub-article about Hyena roles or piloting tactics. You can write them here.''


==Notes==
== Tactics ==
 
With only 4 mid slots and (usually) a need for propulsion and a basic shield tank, fitting the Hyena forces tough choices between webs or target painting. As a target painting platform, the Hyena has a minor advantage over the Vigil due to its slightly higher painter bonus, but the difference is small, and the Hyena is considerably more expensive. The ship is more commonly flown for its webs. Weapons are nice to have and might be able to mount a token resistance to drones, but they are not central to the ship's purpose.
 
With reasonable character skills, Tech 2 webs on a Hyena overheat to 33 km. Faction webs can considerably extend this range. Two webs can pin a target to more or less its base hull speed even with the target's MWD running, leaving the target with a MWD-bloomed signature and slow speed; this can make it very easy for allies to apply DPS. In a gatecamp, the Hyena can slow down targets which are trying to burn out of a bubble or back to the gate. Local or remote sensor boosting can be helpful in this context.
 
As in its bigger siblings the [[Huginn]] and [[Rapier]], in the Hyena it's important for pilots to remember that webs on their own do not stop a target warping away—indeed, by causing faster align times, they speed up the target's escape. Coordination with tackling ships able to apply points or scrams is necessary; a Hyena working with a [[Keres]] or [[Garmur]] can be a very powerful combination of small long-ranged tackle.
 
The Hyena's powerful range control might, at first sight, raise the possibility of solo PvP applications, but the ship's DPS potential is anaemic. The [[Vigil Fleet Issue]] is a better choice for this purpose.
 
== Notes ==
''You can write additional notes for Hyena here.''
''You can write additional notes for Hyena here.''
== Patch History ==
{{expansion past|
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 5.5 AU/s to 5.0 AU/s
'''Rubicon 1.0
Released on Tuesday, November 19th 2013'''
*Hyena
*Minmatar Frigate Bonuses: 10% bonus to optimal range of target painters per level (was MWD capacitor use), 10% bonus to effectiveness of target painters per level
*Electronic Attack Ships Bonuses: 40% bonus to stasis webifier range per level (+20% per level), 3% reduction in signature radius per level
*Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers
*Fittings: 36 PWG, 145 CPU
*Defense (shields / armor / hull) : 375(+50) / 375(+25) / 325(+25)
*Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69)
*Mobility (max velocity / agility / mass / align time): 375(+15) / 3.93 / 1191300(+108300) / 5.9s
*Drones (bandwidth / bay): 0 / 0
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+30km) / 600 / 7
*Sensor strength: 21 Ladar
*Signature radius: 39(-12)
}}
{{ShipsMatrix|expgroup=frigates}}


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Electronic Attack Frigates]]
[[Category:Electronic Attack Frigates]]