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Redeemer: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22428
| shipimg=Redeemer.jpg
|shipid=22428
| shipname=Redeemer
|shipimg=Redeemer.jpg
| class= Black Ops
|shipname=Redeemer
| grouping=Black Ops
|caption=Redeemer
| hulltype=Armageddon Class
|class=Black Ops
| faction=Amarr Empire
|grouping=Black Ops
| variations= {{Ship|Armageddon}},<br>
|hulltype=Armageddon Class
{{Ship|Armageddon Navy Issue}},<br>
|faction=Amarr Empire
{{Ship|Bhaalgorn}},<br>
|race=Amarr
{{Ship|Armageddon Imperial Issue}}
|roles=unspecified
| tech=2  
|variations={{Ship|Armageddon}}, {{Ship|Armageddon Navy Issue}}, {{Ship|Armageddon Imperial Issue}}
| powergrid=17,000 MW
| cpu=505 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=5,912.5 GJ
| highs=8
|powergrid=17,000 MW
| turrets=6
|cpu=505 tf
| launchers=0
|capacitor=5,312.5 GJ
| mediums=4
|highs=8
| lows=7
|turrets=6
| mass=150,300,000 kg
|launchers=0
| volume=486,000
|mediums=4
| cargohold=800 m³
|lows=7
| extrahold=2,150 m³
| extraholdtype=Fuel
|mass=150,300,000 kg
| dronebay=125
|volume=486,000 m&#179;
| bandwidth=125 Mbit/sec
|cargohold=700 m&#179;
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
|dronebay=125 m&#179;
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
|bandwidth=125 Mbit/sec
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
|info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
<br>
10% bonus to Large Energy Turret rate of fire
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level<br><b>Black Ops Skill Bonus:</b><br>7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level<br>Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
<br>
'''Black Ops bonuses (per skill level):'''<br>
|structurehp=4,968 HP
7.5% bonus to Large Energy Turret tracking speed<br>
|shieldhp=4,375 HP |shieldem=0 |shieldexp=55 |shieldkin=43 |shieldtherm=20
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
|armorhp=5,312 HP |armorem=50 |armorexp=28 |armorkin=29 |armortherm=35
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
|maxvelocity=117 m/s
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
|inertia=0.072
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
|warpspeed=3 AU/s
75% reduction to effective distance traveled for jump fatigue<br>
|warptime=15 s
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
|targetrange=52 km
100% bonus to Shield Extender hitpoints<br>
|sigradius=333 m
50% bonus to Armor Plate hitpoints<br>
|maxlockedtargets=7
5% Additional bonus to Reinforced Bulkhead hitpoints
|sensortype=RADAR
| structurehp=4,968 HP
|sensorvalue=17 points
| shieldhp=4,375 HP
|scanres=170 mm
| shieldem=0
| shieldexp=68
|reqskills=*Amarr Battleship V<small>47d 9h 46m</small>
| shieldkin=53
**Spaceship Command IV<small>1d 1h 8m</small>
| shieldtherm=20
**Amarr Cruiser IV<small>5d 5h 42m</small>
| armorhp=5,312 HP
*Black Ops I<small>1h 23m</small>
| armorem=50
**Spaceship Command V<small>5d 22h 13m</small>
| armorexp=49
**Cloaking IV<small>6d 6h 51m</small>
| armorkin=41
**Jump Drive Calibration IV<small>9d 10h 16m</small>
| armortherm=35
|totaltraintime=75d 9h 21m
| maxvelocity=117 m/sec
| inertia=0.072
|forumlinks=
| warpspeed=3.0 AU/s
|wikireferences=
| warptime=15.00 s
|externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]<br>
| targetrange=70.60 km
| sigradius=333 m
|highlights1=High Amount of High Slots
| maxlockedtargets=7
|highlights2=High Amount of Low Slots
| sensortype=RADAR
|highlights3=
| sensorvalue=17 points
|highlights4=
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
| totaltraintime=120d 8h 6m 0s
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
}}</onlyinclude>
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==Summary==
== Summary ==
''You can write a summary for Redeemer here.''
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it is usually armor tanked. It is also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
''No tagged fittings for Redeemer.''
 
==Tactics==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Redeemer here.''
''You can write additional notes for Redeemer here.''


{{ShipsMatrix}}
== Patch history ==
[[Category:Database]][[Category:Ship Database]][[Category:Black Ops]]
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
 
*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
 
*Increased the Capacitor Capacity from 5312 to 5912 GJ
*Updated Amarr Battleship bonuses (per skill level):
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
*Updated Black Ops bonuses (per skill level):
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.
 
 
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
 
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
 
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* Resistances increased:
** Shield Resistances
***Kin - From 43% to 53%
***Exp - From 55% to 68%
**Armor Resistances
***Kin - From 29% to 41%
***Exp - From 28% to 49%
 
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
 
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* Increased Scan Resolution by 30% for Marauders and Black Ops
 
 
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}
 
{{ShipsMatrix|expgroup=battleships}}
 
[[Category:Ship Database]]
[[Category:Black Ops]]