Difference between revisions of "Hurricane"

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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=24702
+
| shipimg=Hurricane.jpg
|shipid=24702
+
| shipname=Hurricane
|shipimg=Hurricane.jpg
+
| class=Combat Battlecruiser
|shipname=Hurricane
+
| grouping=Standard Battlecruisers
|caption=Hurricane
+
| hulltype=Hurricane Class
|class=Battlecruiser
+
| faction=Minmatar Republic  
|grouping=Standard Battlecruisers
+
| variations= {{Ship|Sleipnir}}, {{Ship|Hurricane Fleet Issue}}
|hulltype=Hurricane Class
+
| tech=  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations=none
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=1,125 MW
 
|cpu=400 tf
 
|capacitor=2,812.5 GJ
 
|highs=8
 
|turrets=6
 
|launchers=3
 
|mediums=4
 
|lows=6
 
 
|mass=12,500,000 kg
 
|volume=216,000 m&#179;
 
|cargohold=475 m&#179;
 
 
|dronebay=30 m&#179;
 
|bandwidth=30 Mbit/sec
 
 
|info=The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
 
 
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% increase in projectile weapons damage and Rate of Fire per level<br>99% reduction in the CPU need of Warfare Link modules.
 
 
|structurehp=3,516 HP
 
|shieldhp=4,297 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=4,688 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=165 m/s
 
|inertia=0.704
 
|warpspeed=3 AU/s
 
|warptime=12.2 s
 
 
|targetrange=45 km
 
|sigradius=240 m
 
|maxlockedtargets=6
 
|sensortype=LADAR
 
|sensorvalue=16 points
 
|scanres=220 mm
 
 
|reqskills=*Minmatar Cruiser III<small>22h 13m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
*Battlecruisers II<small>4h 43m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
|totaltraintime=4d 10h 48m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Hurricane Hurricane on Eve Online Wiki]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=High Amount of High Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=1,140 MW
 +
| cpu=400 tf
 +
| capacitor=2,300 GJ
 +
 +
| highs=7
 +
| turrets=6
 +
| launchers=3
 +
| mediums=4
 +
| lows=6
 +
 +
| mass=12,800,000 kg
 +
| volume=216,000 m³
 +
 +
| cargohold=425 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=40 m³
 +
| bandwidth=40 Mbit/sec
 +
| quote=We rise as one, unchained and unstoppable.
 +
| quote_attribution=Sanmatar Maleatu Shakor
 +
| info=The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
 +
| bonuses= <b>Minmatar Battlecruiser bonuses (per skill level):</b><br>
 +
5% bonus to Medium Projectile Turret damage<br>
 +
5% bonus to Medium Projectile Turret rate of fire<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can use one Command Burst module<br>
 +
25% bonus to Medium Projectile Turret optimal range and falloff<br>
 +
50% bonus to Command Burst area of effect range
 +
 +
| structurehp=3,500 HP
 +
 +
| armorhp=4,500 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=4,500 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=180 m/sec
 +
| inertia=0.67
 +
| warpspeed=3.5 AU/s
 +
| warptime=11.89 s
 +
 +
| targetrange=60 km
 +
| maxlockedtargets=6
 +
| sigradius=250 m
 +
| scanres=220 mm
 +
| sensortype=LADAR
 +
| sensorvalue=16 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Battlecruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Minmatar Cruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
*** {{RequiredSkill|Minmatar Destroyer|III}}
 +
**** {{RequiredSkill|Minmatar Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=1d 21h 16m 40s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=Can use Command Burst module
 +
| highlights2=High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
 
The '''Hurricane''' (often simply the '''Cane''') has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with [[Scimitar]] logistic support are a fearsome sight and a highly effective combat fleet.
 
The '''Hurricane''' (often simply the '''Cane''') has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with [[Scimitar]] logistic support are a fearsome sight and a highly effective combat fleet.
  
==Skills==
+
== Skills ==
*'''[[Skills:Spaceship Command#Battlecruisers|Battlecruisers]]''' to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill.
+
* {{Sk|Minmatar Battlecruiser}} to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill.
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret V]]''' and '''[[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]'''/'''[[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
+
* {{Sk|Gunnery|V}}, {{Sk|Medium Projectile Turret|V}} and {{Sk|Medium Autocannon Specialization}}/{{Sk|Medium Artillery Specialization}} trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
+
* {{Sk|Rapid Firing}}, {{Sk|Surgical Strike}}, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
*Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' fitting skills required for fitting most ships, '''[[Skills:Gunnery#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
+
* Along with the obvious {{Sk|Power Grid Management}} and [[Skills:Electronic Systems|Electronic Systems]] fitting skills required for fitting most ships, {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
*'''[[Skills:Gunnery#Surgical Strike|Surgical Strike]]''' is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
+
* {{Sk|Sharpshooter}} is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> dronebay as possible.  
+
* {{Sk|Drones|V}}, {{Sk|Light Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Specialization|I}}/{{Sk|Minmatar Drone Specialization|I}} are all important for getting as much DPS out of the 40{{m3}} drone capacity as possible.
*The appropriate skills required for fitting a T2 armor or shield tank.
+
* The appropriate skills required for fitting an [[Tanking#Armor_tanking|Armor]] or [[Tanking#Shield_tanking#Shield Tank|Shield]] [[Tanking|Tank]].
*While DPS doesn't come from missiles nearly as much as from the guns, appropriate missile skills are a nice investment.
+
 
 +
== Tactics ==
 +
'''PvE'''
 +
 
 +
Artillery is probably the preferable choice for basic mission-running combat, as it has a longer range. Autocannon might mean more incoming DPS (as you will have to fight closer to NPC enemies) and slower completion times (as you will have to travel into range), but they will muster more DPS and cope better with agile targets. Consider whether your character skills lend themselves more to shield or to armor tanking: for PvE, the Hurricane can mount a passive shield tank or an active armor tank. An active armor tank might be easier to fit and simpler to get right.
 +
 
 +
'''PvP'''
 +
 
 +
The range of possible fits and tactical approaches offered by the Hurricane is—typically for a Minmatar ship—very wide, and to describe them all in detail would make this article a hostage to fortune (game updates).
  
==Fitting==
+
Hurricanes fitted for very short-range brawling muster a lot of DPS, especially with T2 autocannon and Hail ammo. Watch out for battleships and other battlecruisers, which might prove tankier than you. The Micro Jump Drive offers one useful approach to brawling fits, at the cost of significant fitting demands: you can attempt to kill anything which gets into warp scrambler range, and then MJD out of trouble.
{{Fittings
 
|name=Hurricane, PvE Passive Shield, updated for Retribution
 
  
|high=
+
With a shield tank, the Hurricane can pull quite respectable speeds, and adding together its 25% hull bonus to range with the effect of T2 Barrage ammo lets autocannon hit out to warp disruptor range effectively. It's therefore also possible to fly the Hurricane as a kind of giant [[Stabber]], faster than other large hulls and (hopefully) able to kill anything fast enough to catch it.
650mm Artillery Cannon II <br>
 
650mm Artillery Cannon II <br>
 
650mm Artillery Cannon II <br>
 
650mm Artillery Cannon II <br>
 
650mm Artillery Cannon II <br>
 
650mm Artillery Cannon II <br>
 
Prototype 'Arbalest' Rapid Light Missile Launcher <br>
 
|mid=
 
Large Shield Extender II <br>
 
Explosive Deflection Field II <br>
 
Adaptive Invulnerability Field II <br>
 
10MN Afterburner II <br>
 
|low=
 
Shield Power Relay II <br>
 
Shield Power Relay II <br>
 
Shield Power Relay II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
  
|charges=
+
Moving beyond warp disruption range, an artillery-fit Hurricane can provide solid mid-ranged DPS and high mid-ranged alpha damage in a kiting gang, if other ships hold down its targets. Fitting a full rack of 720mm artillery often requires excellent character [[fitting skills]] and/or at least one fitting module.
|drones=
 
Hobgoblin II x6
 
|rigs=
 
Medium Core Defense Field Purger I <br>
 
Medium Core Defense Field Purger I <br>
 
Medium Core Defense Field Purger I <br>
 
  
|recommended1=
+
== Notes ==
Minmatar Frigate IV <br>
+
''You can add notes here.''
Minmatar Cruiser III <br>
 
Spaceship Command IV <br>
 
Battlecruisers II <br>
 
Gunnery III <br>
 
Sharpshooter IV <br>
 
Small Projectile Turret V <br>
 
Small Artillery Specialization IV <br>
 
Energy Systems Operation V <br>
 
Energy Management IV <br>
 
Engineering V <br>
 
Electronics V <br>
 
Electronics Upgrades V <br>
 
Long Range Targeting IV <br>
 
Signature Analysis IV <br>
 
|recommended2=
 
Medium Projectile Turret V <br>
 
Medium Artillery Specialization I <br>
 
Missile Launcher Operation I <br>
 
Shield Upgrades IV <br>
 
Tactical Shield Manipulation IV <br>
 
Afterburner IV <br>
 
Energy Grid Upgrades IV <br>
 
Targeting V <br>
 
Multitasking I <br>
 
Navigation IV <br>
 
Evasive Maneuvering III <br>
 
Warp Drive Operation III <br>
 
Hull Upgrades IV <br>
 
Shield Management IV <br>
 
|recommended3=
 
Mechanic V <br>
 
Gunnery V <br>
 
Rapid Firing IV <br>
 
Motion Prediction IV <br>
 
Trajectory Analysis IV <br>
 
Weapon Upgrades IV <br>
 
Mechanic III <br>
 
Jury Rigging III <br>
 
Shield Rigging I <br>
 
Scout Drone Operation V <br>
 
Drones V <br>
 
Gallente Drone Specialization I <br>
 
  
|notes=
+
== Patch History ==
* This is a passive shield tanked PvE fit. Swap the hardeners depending on mission enemies.
+
{{expansion past|
* It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.
+
'''October 2019 Release - 2019-10-15.1'''
* You need Advanced Weapon Upgrades or 'Squire' Engineering EG-602 or better implant or you have to replace one lowslot module with Power Diagnostic System.
 
}}{{Fittings
 
|name=Hurricane, PvP Shield Gank
 
  
|high=
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
425mm AutoCannon II <br>
+
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
425mm AutoCannon II <br>
 
425mm AutoCannon II <br>
 
425mm AutoCannon II <br>
 
425mm AutoCannon II <br>
 
425mm AutoCannon II <br>
 
[Empty High Slot] <br>
 
|mid=
 
Large Shield Extender II <br>
 
Adaptive Invulnerability Field II <br>
 
Experimental 10MN Microwarpdrive I<br>
 
Warp Scrambler II <br>
 
|low=
 
Damage Control II <br>
 
Tracking Enhancer II <br>
 
Tracking Enhancer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
Gyrostabilizer II <br>
 
  
|charges=
+
'''Vanguard 1.0
Republic Fleet Fusion M <br>
+
Released on September 29th, 2015'''
Republic Fleet EMP M <br>
 
|drones=
 
Warrior II x6
 
|rigs=
 
Medium Core Defense Field Extender I <br>
 
Medium Core Defense Field Extender I <br>
 
Medium Anti-EM Screen Reinforcer I <br>
 
  
|recommended1=
+
*Minmatar Battlecruiser skill bonuses:
Minmatar Frigate IV <br>
+
* 5% bonus to Medium Projectile Turret damage
Minmatar Cruiser III <br>
+
* 5% bonus to Medium Projectile Turret rate of fire
Spaceship Command IV <br>
+
* Role Bonus:
Battlecruisers II <br>
+
* 25% bonus to Medium Projectile Turret optimal range and falloff
Gunnery III <br>
+
* Can fit Warfare Link modules
Motion Prediction IV <br>
+
* Slot layout: 7H, 4M, 6L, 6 turrets, 3 Launchers
Small Projectile Turret V <br>
+
* Fittings: 1140 (+15) PWG, 400 CPU
Small Autocannon Specialization IV <br>
+
* Defense (shields / armor / hull) : 4500 (+250) / 4500 / 3500
Energy Systems Operation V <br>
+
* Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
Energy Management IV <br>
+
* Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.67 (-0.034) / 12,800,000 / 11.89s (-0.6s)
Energy Grid Upgrades IV <br>
+
* Drones (bandwidth / bay): 40 (+10) / 40 (+10)
Engineering V <br>
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+10) / 220 / 6
Electronics V <br>
+
* Sensor strength: 16 Ladar
Electronics Upgrades V <br>
+
* Signature radius: 250
Long Range Targeting IV <br>
+
* Cargo capacity: 425
|recommended2=
 
Medium Projectile Turret V <br>
 
Medium Autocannon Specialization I <br>
 
Energy Emission Systems IV <br>
 
Shield Upgrades IV <br>
 
Tactical Shield Manipulation IV <br>
 
Propulsion Jamming II <br>
 
Hull Upgrades IV <br>
 
Signature Analysis IV <br>
 
Targeting V <br>
 
Multitasking I <br>
 
Navigation IV <br>
 
Evasive Maneuvering III <br>
 
Warp Drive Operation III <br>
 
Shield Management IV <br>
 
|recommended3=
 
Mechanic V <br>
 
Repair Systems IV <br>
 
Gunnery V <br>
 
Rapid Firing IV <br>
 
Sharpshooter III <br>
 
Trajectory Analysis IV <br>
 
Weapon Upgrades IV <br>
 
Mechanic III <br>
 
Jury Rigging III <br>
 
Shield Rigging I <br>
 
Scout Drone Operation V <br>
 
Drones V <br>
 
Minmatar Drone Specialization I <br>
 
  
|notes=
+
'''Retribution 1.1
* This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
+
Deployed on Tuesday, 19th of February 2013.'''
* Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.
+
* Battlecruiser skill bonuses: 5% bonus to Medium Projectile Turret damage and 5% bonus to Medium Projectile Turret rate of fire
* In a large fleet and want more tank? Swap out the Warp Scrambler II for another Large Shield Extender II.
+
* Fixed Bonus: Can fit Warfare Link modules
}}{{:Incursion Fitting: Vanguard|Hurricane}}
+
* Slot layout: 7 H, 4 M, 6 L, 6 turrets, 3 Launchers
 +
* Fittings: 1125 PWG, 400 CPU
 +
* Defense (shields / armor / hull): 4250 / 4500 / 3500
 +
* Capacitor (amount / recharge rate / average cap per second): 2250 / 592s / 3.8
 +
* Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000 / 8.4s
 +
* Drones (bandwidth / bay): 30 / 30
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6
 +
* Sensor strength: 16 Ladar
 +
* Signature radius: 250
 +
* Cargo capacity: 425
  
==Tactics==
+
* Hurricane turrets have firing arc that will no longer clip the geometry.
''No sub-article about Hurricane roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
'''Retribution 1.0.1
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.<br>
+
Released on Wednesday, December 5, 2012'''
Hurricane lost considerable amount of PG in Retribution patch so the suggested fits need tuning.<br>
+
* The powergrid output of the Hurricane has been reduced to 1125.
For artillery you most likely need Power Diagnostic Systems or Reactor Control Unit modules.
+
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battlecruisers]]

Latest revision as of 20:46, 16 November 2024

EVE University Database
 
Ship Database
Hurricane
Hurricane
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Hurricane Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
We rise as one, unchained and unstoppable.
– Sanmatar Maleatu Shakor


The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Projectile Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
, Hurricane Fleet Issue
Hurricane Fleet Issue.jpg
CornerTFs.png
Hurricane Fleet Issue
Faction Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png8 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,380 MW Icon cpu.png420 tf
Icon velocity.png185 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,140 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,300 GJ
High
high slots
7
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,500 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.

Skills

Tactics

PvE

Artillery is probably the preferable choice for basic mission-running combat, as it has a longer range. Autocannon might mean more incoming DPS (as you will have to fight closer to NPC enemies) and slower completion times (as you will have to travel into range), but they will muster more DPS and cope better with agile targets. Consider whether your character skills lend themselves more to shield or to armor tanking: for PvE, the Hurricane can mount a passive shield tank or an active armor tank. An active armor tank might be easier to fit and simpler to get right.

PvP

The range of possible fits and tactical approaches offered by the Hurricane is—typically for a Minmatar ship—very wide, and to describe them all in detail would make this article a hostage to fortune (game updates).

Hurricanes fitted for very short-range brawling muster a lot of DPS, especially with T2 autocannon and Hail ammo. Watch out for battleships and other battlecruisers, which might prove tankier than you. The Micro Jump Drive offers one useful approach to brawling fits, at the cost of significant fitting demands: you can attempt to kill anything which gets into warp scrambler range, and then MJD out of trouble.

With a shield tank, the Hurricane can pull quite respectable speeds, and adding together its 25% hull bonus to range with the effect of T2 Barrage ammo lets autocannon hit out to warp disruptor range effectively. It's therefore also possible to fly the Hurricane as a kind of giant Stabber, faster than other large hulls and (hopefully) able to kill anything fast enough to catch it.

Moving beyond warp disruption range, an artillery-fit Hurricane can provide solid mid-ranged DPS and high mid-ranged alpha damage in a kiting gang, if other ships hold down its targets. Fitting a full rack of 720mm artillery often requires excellent character fitting skills and/or at least one fitting module.

Notes

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Patch History