Difference between revisions of "Hurricane Fleet Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}}  
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
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<!-----------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* SHIP ATTRIBUTES SECTION (last update : 26.03.2013)
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* leave/mistype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same  
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| shipid=33157
* format below and edit only the values (after the = sign).
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| shipimg=Hurricane Fleet Issue.jpg
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| shipname=Hurricane Fleet Issue
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| class=Combat Battlecruiser
|shipid=33157
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| grouping=Faction Battlecruisers
|shipimg=HurricaneFleetIssue.png
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| hulltype=Hurricane Class
|shipname=Hurricane Fleet Issue
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| faction=Minmatar Republic  
|caption=Hurricane Fleet Issue
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| variations={{Ship|Sleipnir}},{{Ship|Hurricane}}
|class=Battlecruiser
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| tech=F  
|grouping=Faction Battlecruisers
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| powergrid=1,380 MW
|hulltype=Hurricane Class
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| cpu=420 tf
|faction=Minmatar Republic
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| capacitor=2,300 GJ
|race=Minmatar
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| highs=8
|roles=
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| turrets=6
|variations={{Ship|Hurricane}}
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| launchers=3
|tech=F
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| mediums=4
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| lows=6
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mass=12,800,000 kg
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| volume=216,000 m³
|powergrid=1350 MW
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| cargohold=425 m³
|cpu=420 tf
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| extrahold=
|capacitor=2250 GJ
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| extraholdtype=
|highs=8
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| dronebay=50 m³
|turrets=6
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| bandwidth=50 Mbit/sec
|launchers=3
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| quote=Let them try to curtail our prowess. Envy makes for a poor shield.
|mediums=4
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| quote_attribution=Brutor Chief Wkumi Pol
|lows=6
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| info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
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| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>•&nbsp;Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>25% bonus to Medium Projectile Turret optimal range and falloff<br>
|mass=12,500,000 kg
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| structurehp=5,250 HP
|volume= -
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| shieldhp=6,750 HP
|cargohold= -
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| shieldem=0
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| shieldexp=50
|dronebay=30 m&#179;
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| shieldkin=40
|bandwidth=30 Mbit/sec
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| shieldtherm=20
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| armorhp=6,750 HP
|info=In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
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| armorem=60
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| armorexp=10
|bonuses=<b>Minmatar Battlecruiser skill bonuses per level:</b><br />5% bonus to Medium Projectile Turret damage<br />5% bonus to Medium Projectile Turret Rate of Fire<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules
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| armorkin=25
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| armortherm=35
|structurehp=5250 HP
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| maxvelocity=185 m/sec
|shieldhp=6375 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| inertia=0.61
|armorhp=6750 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
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| warpspeed=3.5 AU/s
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| warptime=10.82 s
|maxvelocity=165 m/s
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| targetrange=65.00 km
|inertia=0.704
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| sigradius=250 m
|warpspeed=3 AU/s
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| maxlockedtargets=6
|warptime=12.2s
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| sensortype=LADAR
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| sensorvalue=20 points
|targetrange=50 km
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| scanres=220 mm
|sigradius=250 m
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| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}}
|maxlockedtargets=6
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** {{RequiredSkill|Spaceship Command|III}}
|sensortype=LADAR
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** {{RequiredSkill|Minmatar Cruiser|III}}
|sensorvalue=20 points
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*** {{RequiredSkill|Spaceship Command|II}}
|scanres=220 mm
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*** {{RequiredSkill|Minmatar Destroyer|III}}
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**** {{RequiredSkill|Minmatar Frigate|III}}
|reqskills=
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***** {{RequiredSkill|Spaceship Command|I}}
*Minmatar Battlecruiser II<small>4h 6m</small>
 
**Minmatar Cruiser III<small>22h 13m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate III<small>8h 52m</small>
 
|totaltraintime= 1d 15h 37m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[https://forums.eveonline.com/default.aspx?g=posts&t=224248&find=unread Faction battlecruiser list on the EVE forums]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=2d 1h 9m 40s
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| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=Can use Command Burst module
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS [[Sleipnir]] instead.  
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The '''Hurricane Fleet Issue''' is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS [[Sleipnir]] instead.
  
==Skills==
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== Skills ==
*'''[[Skills:Spaceship Command#Minmatar Battlecruiser|Minmatar Battlecruiser]]''' to V to properly take advantage of the Hurricane Fleet Issue's ''massive'' DPS buff that comes with every extra level in the skill.  
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* '''{{sk|Minmatar Battlecruiser}}''' to V to properly take advantage of the Hurricane Fleet Issue's ''massive'' DPS buff that comes with every extra level in the skill.
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret V]]''' and '''[[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]'''/'''[[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
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* '''{{sk|Gunnery|V}}''', '''{{sk|Medium Projectile Turret|V}}''' and '''{{sk|Medium Autocannon Specialization}}'''/'''{{sk|Medium Artillery Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
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* '''{{sk|Rapid Firing}}''', '''{{sk|Surgical Strike}}''', skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
*Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' fitting skills required for fitting most ships, '''[[Skills:Gunnery#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
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* Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
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* '''{{sk|Sharpshooter}}''' is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 30m<sup>3</sup> bandwidth as possible.  
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* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}, and {{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the 50m<sup>3</sup> bandwidth as possible.
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank]]'''.
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* The appropriate skills required for fitting a '''[[Tanking#Armor tanking|Full T2 Armour]]''' or '''[[Tanking#Shield tanking|Shield Tank]]'''.
  
==Fitting==
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== Tactics ==
''No tagged fittings for Hurricane Fleet Issue.''
 
 
 
==Tactics==
 
 
''No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.''
 
''No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''No notes for the Hurricane Fleet Issue.''
 
''No notes for the Hurricane Fleet Issue.''
  
{{ShipsMatrix}}
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== Patch History ==
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{{Expansion past|
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'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
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}}
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{{ShipsMatrix|expgroup=battlecruisers}}
  
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battlecruisers]]
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[[Category:Ship Database]]
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[[Category:Faction Battlecruisers]]

Latest revision as of 20:47, 16 November 2024

EVE University Database
 
Ship Database
Hurricane Fleet Issue
CornerTFh.png
Hurricane Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Battlecruisers
Hurricane Class
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Let them try to curtail our prowess. Envy makes for a poor shield.
– Brutor Chief Wkumi Pol


In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret tracking speed
Role Bonus:
• Can use one Command Burst module
50% bonus to Command Burst area of effect range
25% bonus to Medium Projectile Turret optimal range and falloff

Required Skills
Training Time what's this?
2d 1h 9m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
,Hurricane
Hurricane.jpg
Hurricane
Standard Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,140 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,380 MW
CPU
cpu output
420 tf
Capacitor
capacitor
2,300 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
185 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
10.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
5,250 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
6,750 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
6,750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.

Skills

Tactics

No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.

Notes

No notes for the Hurricane Fleet Issue.

Patch History