Difference between revisions of "Garmur"

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  | shipimg=Garmur.jpg
 
  | shipimg=Garmur.jpg
 
  | shipname=Garmur
 
  | shipname=Garmur
| caption=Garmur
 
 
  | class=Frigate
 
  | class=Frigate
  | grouping=Pirate Faction Ships
+
  | grouping= Pirate Faction Frigates
 
  | hulltype=Garmur Class
 
  | hulltype=Garmur Class
  | faction=Mordu's Legion
+
  | faction=Mordu's Legion  
| race=Caldari
+
  | variations=  
| roles=unspecified
+
  | tech=F  
  | variations=<i>none</i>
+
 
  | tech=F
 
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=38 MW
 
  | powergrid=38 MW
 
  | cpu=178 tf
 
  | cpu=178 tf
 
  | capacitor=400 GJ
 
  | capacitor=400 GJ
 +
 
  | highs=3
 
  | highs=3
 
  | turrets=0
 
  | turrets=0
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  | mediums=4
 
  | mediums=4
 
  | lows=3
 
  | lows=3
 +
 
  | mass=987,000 kg
 
  | mass=987,000 kg
  | volume=27,289 m&#179;
+
  | volume=27,289
  | cargohold=130 m&#179;
+
 
 +
  | cargohold=130
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
  | extraholdtype=
+
 
  | dronebay=0 m&#179;
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  | dronebay=
  | bandwidth=0 Mbit/sec
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| bandwidth=  
  | info=<b>Development</b><br>In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.<br><br>The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
+
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to warp scrambler and warp disruptor maximum range<br><b>Caldari Frigate bonuses (per skill level):</b><br>25% bonus to missile damage<br><b>Role Bonus:</b><br>200% bonus to missile velocity<br>50% penalty to missile flight time<br>
+
  | quote=Control is the first step towards mastery.
 +
  | quote_attribution=Muryia Mordu
 +
  | info=In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.
 +
 
 +
The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
 +
  | bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
 +
10% bonus to warp scrambler and warp disruptor maximum range<br>
 +
'''Caldari Frigate bonuses (per skill level):'''<br>
 +
25% bonus to missile damage<br>
 +
'''Role Bonus:'''<br>
 +
200% bonus to missile velocity<br>
 +
50% penalty to missile flight time
 +
 
 
  | structurehp=560 HP
 
  | structurehp=560 HP
 +
 +
| armorhp=590 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=680 HP
 
  | shieldhp=680 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=590 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=415 m/sec
 
  | maxvelocity=415 m/sec
 
  | inertia=3.2
 
  | inertia=3.2
 
  | warpspeed=5 AU/s
 
  | warpspeed=5 AU/s
 
  | warptime=4.38 s
 
  | warptime=4.38 s
  | targetrange=28.00 km
+
 
 +
  | targetrange=28 km
 +
| maxlockedtargets=5
 
  | sigradius=32 m
 
  | sigradius=32 m
  | maxlockedtargets=5
+
  | scanres=650 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=13 points
 
  | sensorvalue=13 points
| scanres=650 mm
 
| reqskills=*{{RequiredSkill|Caldari Frigate|III}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Gallente Frigate|III}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
  
 +
| reqskills= * {{RequiredSkill|Caldari Frigate|III}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Frigate|III}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime=17h 55m 0s
 
  | totaltraintime=17h 55m 0s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Garmur Garmur on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=Fast Locking Time
 
  | highlights1=Fast Locking Time
 
  | highlights2=
 
  | highlights2=
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==Summary==
+
== Summary ==
The Garmur is the Mordu's Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.
+
The '''Garmur''' is the [[Mordu's Legion]] frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.
  
The high speed and warp disruptor range bonus on the Garmur make it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.
+
The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the [[Keres]] as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice [[faction warfare]] complexes.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.''
+
The Garmur's per-level bonuses attached to {{sk|Caldari Frigate}} and {{sk|Gallente Frigate}} are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.
  
{{ShipFitting
+
Strong [[support skills]] in the [[Skills:Navigation|Navigation]] category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.
| ship=Garmur
 
| shipTypeID=33816
 
| fitName=Light Missile Kiter
 
| fitID=Light-Missile-Kiter
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| low3name=Ballistic Control System II
 
| low3typeID=22291
 
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5971
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium F-S9 Regolith Compact Shield Extender
 
| mid3typeID=8517
 
| mid4name=F-90 Positional Sensor Subroutines
 
| mid4typeID=6160
 
| high1name=Light Missile Launcher II, Caldari Navy Scourge Light Missile
 
| high1typeID=2404
 
| charge1name=Caldari Navy Scourge Light Missile x2
 
| charge1typeID=27361
 
| high2name=Light Missile Launcher II, Caldari Navy Scourge Light Missile
 
| high2typeID=2404
 
| high3name=Light Missile Launcher II, Caldari Navy Scourge Light Missile
 
| high3typeID=2404
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Polycarbon Engine Housing II
 
| rig2typeID=31183
 
| rig3name=Small Polycarbon Engine Housing II
 
| rig3typeID=31183
 
| charge2name=Caldari Navy Inferno Light Missile x1
 
| charge2typeID=27371
 
| charge3name=Caldari Navy Nova Light Missile x1
 
| charge3typeID=27381
 
| charge4name=Caldari Navy Mjolnir Light Missile x1
 
| charge4typeID=27387
 
| charge5name=open
 
| skills={{sk|Shield Upgrades|V}}
 
| showSKILLS=N
 
| notes=Very fast Garmur fit (4.5km/s with MWD, 6.5k overheated) designed to use the ship's point range bonus to kite at a safe distance of 36km (43.2km overheated).</li><li>Max targeting range 45km with the unscripted Sensor Booster, which is just outside overheated point range.</li><li>Capacitor lasts 3m20s with all modules active, and is stable with the SeBo deactivated.</li><li>123 DPS (145 overheated) and 970 volley.</li><li>EHP just under 4.6k
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=CARNYX 1.0
 
| showTOC=Y
 
| shipDNA=33816:2605;1:11563;1:22291;1:5971;1:3244;1:8517;1:6160;1:2404;3:27361;2:31716;1:31183;2:27371;1:27381;1:27387;1::
 
| fleetup=
 
}}
 
  
==Tactics==
+
== Tactics ==
''No sub-article about Garmur roles or piloting tactics. You can write them here.''
+
Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.
  
==Notes==
+
The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the [[Caracal]] fitted with Rapid Light Missile Launchers, present a danger.
 +
 
 +
The Garmur synergizes very well in a gang with long-ranged webs from, for example, a [[Hyena]], which can hold down otherwise fast targets.
 +
 
 +
Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km ''beyond'' the Garmur's base targeting range before [[overheating]], and faction equipment will reach further.
 +
 
 +
== Notes ==
 
''You can write additional notes for Garmur here.''
 
''You can write additional notes for Garmur here.''
  
{{ShipsMatrix}}
+
{{ShipsMatrix|expgroup= pirates}}
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Frigates]]

Latest revision as of 19:48, 16 November 2024

EVE University Database
 
Ship Database
Garmur
CornerTFh.png
Garmur
Mordu's Legion
Mordu's Legion
Pirate Faction Frigates
Garmur Class
Highlight
Fast Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Control is the first step towards mastery.
– Muryia Mordu


In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to warp scrambler and warp disruptor maximum range
Caldari Frigate bonuses (per skill level):
25% bonus to missile damage
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
178 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
415 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
28 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
signature radius
32 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
560 HP
Mass
ship mass
987,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
590 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
680 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Garmur is the Mordu's Legion frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.

The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the Keres as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice faction warfare complexes.

Skills

The Garmur's per-level bonuses attached to Caldari Frigate and Gallente Frigate are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.

Strong support skills in the Navigation category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.

Tactics

Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.

The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the Caracal fitted with Rapid Light Missile Launchers, present a danger.

The Garmur synergizes very well in a gang with long-ranged webs from, for example, a Hyena, which can hold down otherwise fast targets.

Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km beyond the Garmur's base targeting range before overheating, and faction equipment will reach further.

Notes

You can write additional notes for Garmur here.