Difference between revisions of "Ferox"
(→Fitting: Dropped 1 gun, added LSE II to each fit per advise in http://forum.eveuniversity.org/viewtopic.php?f=129&t=94005) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-16) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Ferox.jpg | | shipimg=Ferox.jpg | ||
| shipname=Ferox | | shipname=Ferox | ||
− | |||
| class=Combat Battlecruiser | | class=Combat Battlecruiser | ||
| grouping=Standard Battlecruisers | | grouping=Standard Battlecruisers | ||
| hulltype=Ferox Class | | hulltype=Ferox Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
− | + | | variations={{Ship|Vulture}}, {{Ship|Ferox Navy Issue}} | |
− | + | | tech= | |
− | | variations={{Ship|Vulture}} | + | | powergrid=1,150 MW |
− | | tech= | + | | cpu=515 tf |
− | |||
− | | powergrid=1, | ||
− | | cpu= | ||
| capacitor=2,900 GJ | | capacitor=2,900 GJ | ||
| highs=7 | | highs=7 | ||
Line 28: | Line 24: | ||
| mediums=6 | | mediums=6 | ||
| lows=4 | | lows=4 | ||
− | | mass= | + | | mass=14,250,000 kg |
− | | volume=252,000 | + | | volume=252,000 m³ |
− | | cargohold=475 | + | | cargohold=475 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=25 | + | | dronebay=25 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
− | | info= | + | | quote=Clear action requires unquestioned dominance. |
− | | bonuses=<b>Caldari Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Medium Hybrid Turret optimal range<br><b>Role Bonus:</b><br> | + | | quote_attribution=Executive General Heika Torigo |
+ | | info=Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios. | ||
+ | | bonuses=<b>Caldari Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Medium Hybrid Turret optimal range<br><b>Role Bonus:</b><br>• Can use one Command Burst module<br>25% bonus to Medium Hybrid Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br> | ||
| structurehp=4,000 HP | | structurehp=4,000 HP | ||
| shieldhp=5,250 HP | | shieldhp=5,250 HP | ||
Line 48: | Line 46: | ||
| armorkin=25 | | armorkin=25 | ||
| armortherm=45 | | armortherm=45 | ||
− | | maxvelocity= | + | | maxvelocity=145 m/sec |
− | | inertia=0. | + | | inertia=0.66 |
− | | warpspeed= | + | | warpspeed=3.5 AU/s |
| warptime=11.75 s | | warptime=11.75 s | ||
| targetrange=75.00 km | | targetrange=75.00 km | ||
− | | sigradius= | + | | sigradius=325 m |
| maxlockedtargets=8 | | maxlockedtargets=8 | ||
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
Line 59: | Line 57: | ||
| scanres=195 mm | | scanres=195 mm | ||
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|I}} | | reqskills=*{{RequiredSkill|Caldari Battlecruiser|I}} | ||
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Caldari Cruiser|III}} | + | ** {{RequiredSkill|Caldari Cruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Caldari Destroyer|III}} | + | *** {{RequiredSkill|Caldari Destroyer|III}} |
− | ****{{RequiredSkill|Caldari Frigate|III}} | + | **** {{RequiredSkill|Caldari Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=1d 21h 16m 40s | | totaltraintime=1d 21h 16m 40s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
− | | highlights1=Can | + | | highlights1= Can use Command Burst module |
− | | highlights2=High | + | | highlights2= High amount of High Slots |
| highlights3= | | highlights3= | ||
| highlights4= | | highlights4= | ||
Line 80: | Line 78: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | + | The '''Ferox''' is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius. | |
− | + | In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even {{Clonestate|Alpha}}-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the [[Eagle]] and [[Muninn]], are both [[Heavy Assault Cruisers]] and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.) | |
− | |||
− | + | Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it. | |
− | + | == Skills == | |
− | + | ''Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.'' | |
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− | ==Tactics== | + | == Tactics == |
''No sub-article about Ferox roles or piloting tactics. You can write them here.'' | ''No sub-article about Ferox roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | This | + | The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland. |
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | ||
+ | |||
+ | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | ||
+ | *Max Velocity reduced to 145 was (150) | ||
+ | *Mass increased to 14,250,000 (was 13,250,000) | ||
+ | *Agility reduced to .66 (was .63) | ||
+ | *Signature Radius increased to 325 (was 295) | ||
+ | |||
+ | '''March 2018 1.0 - Released 2018-03-20''' | ||
+ | |||
+ | ''Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.'' | ||
+ | |||
+ | * Powergrid reduced from 1250 MW to 1150 MW (-100 MW) | ||
+ | * CPU reduced from 530 tf to 515 tf (-15 tf) | ||
+ | |||
+ | '''Vanguard v.1.0 - Build 974399 - 2015-09-2019''' | ||
+ | |||
+ | ''The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.'' | ||
+ | |||
+ | Caldari Battlecruiser skill bonuses: | ||
+ | *5% bonus to Medium Hybrid Turret damage (Was shield resistances) | ||
+ | *10% bonus to Medium Hybrid Turret optimal range | ||
+ | |||
+ | Role Bonus: | ||
+ | *25% bonus to Medium Hybrid Turret optimal range and falloff | ||
+ | *Can fit Warfare Link modules | ||
+ | |||
+ | *Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets | ||
+ | *Fittings: 1250 PWG, 530 (+20) CPU | ||
+ | *Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000 | ||
+ | *Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2) | ||
+ | *Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s) | ||
+ | *Drones (bandwidth / bay): 25 / 25 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8 | ||
+ | *Sensor strength: 19 Gravimetric | ||
+ | *Signature radius: 295 | ||
+ | *Cargo capacity: 475 | ||
+ | |||
+ | '''Retribution v.1.1 - Build: 476047 - 2012-04-12''' | ||
+ | |||
+ | ''The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again. | ||
+ | |||
+ | To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.'' | ||
+ | |||
+ | Battlecruiser skill bonuses: | ||
+ | *5% bonus to all Shield Resistances | ||
+ | *10% bonus to Medium Hybrid Turret optimal range | ||
+ | |||
+ | Fixed Bonus: | ||
+ | Can fit Warfare Link modules | ||
+ | |||
+ | *Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1) | ||
+ | *Fittings: 1250 PWG (+175), 510 CPU (+35) | ||
+ | *Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94) | ||
+ | *Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) | ||
+ | *Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3) | ||
+ | *Drones (bandwidth / bay): 25 / 25 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 | ||
+ | *Sensor strength: 19 Gravimetric | ||
+ | *Signature radius: 295 (+10) | ||
+ | *Cargo capacity: 475 (+130) | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Battlecruisers]] |
Latest revision as of 19:39, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
Clear action requires unquestioned dominance.
SHIP BONUSES
Caldari Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Ferox is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.
In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even Alpha clone-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the Eagle and Muninn, are both Heavy Assault Cruisers and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)
Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.
Skills
Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.
Tactics
No sub-article about Ferox roles or piloting tactics. You can write them here.
Notes
The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
APRIL 2019 RELEASE APRIL 9TH 2019
March 2018 1.0 - Released 2018-03-20 Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.
Vanguard v.1.0 - Build 974399 - 2015-09-2019 The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well. Caldari Battlecruiser skill bonuses:
Role Bonus:
Retribution v.1.1 - Build: 476047 - 2012-04-12 The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again. To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going. Battlecruiser skill bonuses:
Fixed Bonus: Can fit Warfare Link modules
|