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Inquisitor: Difference between revisions

From EVE University Wiki
Summary: fleshing this section out
Tactics: filling out the Tactics section
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==Tactics==
==Tactics==
''No sub-article about Inquisitor roles or piloting tactics. You can write them here.''
New Inquisitor pilots should read the [[Logistics#Logistics_organization_and_tactics|Tactics section of the UniWiki’s Logistics guide]], and attend a [[Logistics 101]] practical exercise; these will provide some details on how to fly logistics frigates. Some tips on flying the Inquisitor:
 
* '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
 
:Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
 
* '''Stay moving, behind your fleetmates.''' One advantage of the Inquisitor is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action.


==Notes==
==Notes==