Difference between revisions of "Guardian"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| maxvelocity=209 m/sec | | maxvelocity=209 m/sec | ||
| inertia=0.61 | | inertia=0.61 | ||
− | | warpspeed= | + | | warpspeed=4.5 AU/s |
| warptime=10.13 s | | warptime=10.13 s | ||
| targetrange=65.00 km | | targetrange=65.00 km | ||
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==Summary== | ==Summary== | ||
− | The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardians and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor. | + | The '''Guardian''' is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardians and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor. |
==Skills== | ==Skills== | ||
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==Notes== | ==Notes== | ||
''You can write additional notes for Guardian here.'' | ''You can write additional notes for Guardian here.'' | ||
+ | |||
+ | ==Patch History== | ||
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Logistics Cruisers]] | [[Category:Ship Database]][[Category:Logistics Cruisers]] |
Revision as of 04:01, 16 October 2019
RELATED UNI-WIKI REFERENCES
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The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardians and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.
Skills
Like most T2 ships, it is highly recommended to have Logistics Cruisers IV in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares.
Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, Capacitor Systems Operation IV and Capacitor Management IV, as well as Remote Armor Repair Systems IV. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and Advanced Target Management III are highly recommended, but not required to fly the ship.
Fitting
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Centum C-Type Medium Remote Armor Repairer
Centum C-Type Medium Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
10MN Afterburner II
Sensor Booster II
Imperial Navy 1600mm Steel Plates
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Adaptive Nano Plating
True Sansha Armor Thermal Hardener
True Sansha Armor EM Hardener
Medium Ancillary Current Router II
Medium Trimark Armor Pump II
Light Armor Maintenance Bot I x5
Strong Mindflood Booster x1
Nanite Repair Paste x100
Targeting Range Script x1
Scan Resolution Script x1
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Centum C-Type Medium Remote Armor Repairer
Centum C-Type Medium Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
10MN Afterburner II
Sensor Booster II
Imperial Navy 1600mm Steel Plates
Dark Blood Adaptive Nano Plating
Corpum A-Type Energized EM Membrane
Corelum C-Type Energized Thermal Membrane
Dark Blood Energized Adaptive Nano Membrane
Medium Ancillary Current Router II
Medium Trimark Armor Pump II
Acolyte II x5
Strong Mindflood Booster x1
Nanite Repair Paste x100
Targeting Range Script x1
Scan Resolution Script x1
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
10MN Y-S8 Compact Afterburner
Sensor Booster II
1600mm Rolled Tungsten Compact Plates
Dark Blood Adaptive Nano Plating
Dark Blood Adaptive Nano Plating
Dark Blood Armor Thermal Hardener
Dark Blood Armor EM Hardener
Medium Ancillary Current Router II
Medium Ancillary Current Router II
Light Armor Maintenance Bot I x5
Strong Mindflood Booster x1
Nanite Repair Paste x100
Targeting Range Script x1
ECCM Script x1
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
10MN Y-S8 Compact Afterburner
F-90 Compact Sensor Booster
1600mm Rolled Tungsten Compact Plates
Dark Blood Adaptive Nano Plating
Dark Blood Adaptive Nano Plating
Dark Blood Energized Thermal Membrane
Damage Control II
Medium Ancillary Current Router II
Medium Ancillary Current Router II
Light Armor Maintenance Bot I x5
Strong Mindflood Booster x1
Nanite Repair Paste x100
Targeting Range Script x1
ECCM Script x1
Tactics
No sub-article about Guardian roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Guardian here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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