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| ==Skills== | | ==Skills== |
| ''Further information about additional or recommended skills to pilot Moracha for a specific or it's common role(s) can be written here.'' | | ''Further information about additional or recommended skills to pilot Moracha for a specific or it's common role(s) can be written here.'' |
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− | ==Fitting==
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− | ''No tagged fittings for Moracha.''
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| ==Tactics== | | ==Tactics== |
Revision as of 06:25, 13 August 2020
RELATED UNI-WIKI REFERENCES
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The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 15% bonus to Medium Projectile Turret falloff Minmatar Cruiser bonuses (per skill level): 30% bonus to Medium Projectile Turret damage Recon Ships bonuses (per skill level): 30% bonus to Stasis Webifier optimal range 20% reduction in Cloaking Devices CPU requirement Role Bonus: • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
Required Skills
Training Time what's this?91d 20h 16m 40s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 3
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 5.67 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,700 HP
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Armor |
Armor Hitpoints 1,900 HP
Armor Resistances
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Shields |
Shield Capacity 2,200 HP
Shield Resistances
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Summary
The Moracha was a 1st place prize of AT XI.
Skills
Further information about additional or recommended skills to pilot Moracha for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Moracha roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Moracha here.
Patch History
A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
Rubicon v1.0.1 - Released 2013-11-21 (Non-balance)
- The Show Info window for certain special edition ships, including the Scorpion Ishukone Watch, Chremoas and Moracha, will now display correctly.
Odyssey v1.1 - Build: 61682 (sic) - Released 2013-09-03
Ship released, with the following stats:
- Role Bonus: Can fit Covert Ops cloaks and Covert Cynosural Field Generators.
- Gallente Cruiser Skill - 15% bonus to Medium Projectile Turret Falloff.
- Minmatar Crusier Skill - 30% bonus to Medium Projectile Turret damage.
- Recon Ships Skill - 30% bonus to Stasis Webifier range and 20% reduction in CPU need for cloaking devices.
- Special Ability:25% bonus to Medium Projectile rate of fire.
- Statistics:
- Slot layout: 4H, 6M, 5L; 3 turrets, 1 launcher.
- Fittings: 850 PWG, 400 CPU.
- Calibration: 400.
- Rig Slots: 2.
- Defense (shields / armor / hull) : 2200 / 1900 / 1700.
- Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50.
- Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10.
- Capacitor (amount / recharge rate / average cap per second): 1415 / 460s / 3.
- Mobility (max velocity / agility / mass / align time): 260 / 0.47 / 8700000 / 5.67s.
- Drones (bandwidth / bay): 25 / 50.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 430 / 8.
- Sensor strength: 28 Ladar.
- Signature radius: 90.
- Cargo capacity: 320.
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