Difference between revisions of "Enyo"
(→Skills: Section used to refer to the now-deprecated certificate system, and also conceived of one specific type of fitting and use for the ship. Also didn't take advantage of the perfectly good pages on fitting and support skills which we already have. Rewritten.) |
(→Tactics: Retooled, preserving the good bits of the previous version but describing a wider range of uses.) |
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==Tactics== | ==Tactics== | ||
− | + | The Enyo is most typically armour-tanked for PvP, thanks to its slot layout: it has more low slots, and its 3 mid slots mean it can fit the trinity of propulsion module, scram or point, and web, or propulsion, scram/point, and another utility module, which is hard to pass up. For solo or very-small-gang contexts, a buffer ''hull'' tank, using Reinforced Bulkheads, can surprise opponents, though at the cost of agility. | |
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− | + | Blaster-fitted Enyos must beware all kinds of range control: webs, [[Capacitor warfare|neuts]], and warp scramblers, if the ship is using an MWD rather than an afterburner or dual propulsion. In solo PvP, an Enyo pilot should also learn which ships are likely to be outright faster and able to kite pure and simple. | |
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− | + | Smart [[manual piloting]] can really help in most types of combat: spiral in against medium and large turrets, sling-shot to pull in or break away from small kiters, and use bursts of straight-line speed to pull threatening drones out behind you so you can shoot them. | |
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− | + | If flying in PvP alongside larger ships, the Enyo's raw DPS contribution is likely to be less vital, but the ship can serve as good secondary tackle, landing a more survivable point or scram on a target to back up friendly interceptors. The Enyo can also try to threaten enemy tackle, or to manoeuvre to get at enemy [[EWAR|electronic warfare]] or [[logistics]] ships. | |
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==Patch History== | ==Patch History== |
Revision as of 13:00, 2 March 2022
Reason: The Skills section needs some attention as certificates are no longer in the game.
RELATED UNI-WIKI REFERENCES
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The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Enyo is the Gallente turret assault frigate, counterpart of the drone-bonused Ishkur. Its massive bonus to hybrid turret damage, coupled with the power of blasters, gives it a very high DPS ceiling when fitted for point-blank combat, surpassing some Tech 1 cruisers; its range and tracking bonuses help to apply that damage. A relatively balanced layout of mid (3) and low (4) slots opens up a range of fitting possibilities.
The Enyo can be used in PvP solo, or in fleets. It can form part of a fast-moving frigate fleet, or alongside larger ships it can offer mobile DPS and, though it isn't as fast as an interceptor, some screening capabilities. In PvE combat it has niche applications as a tool for tackling missions and sites in dangerous space, for running some types of abyssal deadspace. It can also be used as a high-sec mission ninja, able to loot, flip, and gank without ever leaving the grid.
Among the other turret assault frigates, the Harpy can achieve higher railgun ranges or more flexible blaster ranges, and has more innate survivability, while the Wolf and Retribution have more low slots for damage, mobility, or armor-tanking together with selectable damage (Wolf) or the convenience of lasers (Retribution). The Enyo stands out for its short-range damage capability—provided it can close in and survive at short range in the first place.
Skills
Like any Tech 2 ship, the Enyo deserves good general support skills and fitting skills. Gunnery support skills and navigation support skills are particularly important.
Given the hull's expense, it is worth having and using Tech 2 hybrid turrets to bring out the full power of the ship's bonuses, and it is worth being able to fit a Tech 2 armour tank to increase survivability. Unusually for a turret assault frigate, the Enyo has a (tiny) dronebay, and pilots will want to train drone skills—obviously important for Gallente ships anyway—to get a little extra DPS out of their drone.
Tactics
The Enyo is most typically armour-tanked for PvP, thanks to its slot layout: it has more low slots, and its 3 mid slots mean it can fit the trinity of propulsion module, scram or point, and web, or propulsion, scram/point, and another utility module, which is hard to pass up. For solo or very-small-gang contexts, a buffer hull tank, using Reinforced Bulkheads, can surprise opponents, though at the cost of agility.
Blaster-fitted Enyos must beware all kinds of range control: webs, neuts, and warp scramblers, if the ship is using an MWD rather than an afterburner or dual propulsion. In solo PvP, an Enyo pilot should also learn which ships are likely to be outright faster and able to kite pure and simple.
Smart manual piloting can really help in most types of combat: spiral in against medium and large turrets, sling-shot to pull in or break away from small kiters, and use bursts of straight-line speed to pull threatening drones out behind you so you can shoot them.
If flying in PvP alongside larger ships, the Enyo's raw DPS contribution is likely to be less vital, but the ship can serve as good secondary tackle, landing a more survivable point or scram on a target to back up friendly interceptors. The Enyo can also try to threaten enemy tackle, or to manoeuvre to get at enemy electronic warfare or logistics ships.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update The maximum velocity attribute has been decreased by 10% for all Assault Frigates
February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
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Notes
- The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships