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Muninn: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m mistypes
m Update for Version 20.10 2022-11-08 "Uprising". Remove Summary and Tactics info. The turrets have been taken away and replaced with launcher hardpoints.
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-04-15)
  * SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | faction=Minmatar Republic
  | faction=Minmatar Republic
  | race=Minmatar
  | race=Minmatar
  | variations={{Ship|Broadsword}},{{Ship|Rupture}}
  | variations={{Ship|Broadsword}}, {{Ship|Rupture}}
  | tech=2
  | tech=2
  | ecmprio=2
  | ecmprio=2
  | powergrid=1,160 MW
  | powergrid= 1,000 MW
  | cpu=355 tf
  | cpu= 405 tf
  | capacitor=1,300 GJ
  | capacitor=1,300 GJ
  | highs=5
  | highs=5
  | turrets=5
  | turrets= 1
  | launchers=1
  | launchers= 5
  | mediums=4
  | mediums=4
  | lows=6
  | lows=6
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  | dronebay=25 m&#179;
  | dronebay=25 m&#179;
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. <br><br>Developer: Boundless Creation <br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
  | info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.  
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret optimal range<br>7.5% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Assault Damage Controls<br>
 
Developer: Boundless Creation
 
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
3% bonus to all shield and armor resistances<br>
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
5% bonus to Medium Projectile Turret optimal range<br>
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br>
<b>Role Bonus:</b><br>
&bull;&nbsp;Can fit Assault Damage Controls
  | structurehp=1,400 HP
  | structurehp=1,400 HP
  | shieldhp=1,580 HP
  | shieldhp=1,580 HP
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  | shieldkin=40
  | shieldkin=40
  | shieldtherm=60
  | shieldtherm=60
  | armorhp=2,150 HP
  | armorhp= 2,300 HP
  | armorem=90
  | armorem=90
  | armorexp=10
  | armorexp=10
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  | warpspeed=4.5 AU/s
  | warpspeed=4.5 AU/s
  | warptime=8.71 s
  | warptime=8.71 s
  | targetrange=80.00 km
  | targetrange= 55 km
  | sigradius=125 m
  | sigradius=125 m
  | maxlockedtargets=6
  | maxlockedtargets=6
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***{{RequiredSkill|Power Grid Management|III}}
***{{RequiredSkill|Power Grid Management|III}}


  | totaltraintime=63d 9h 37m 40s
  | totaltraintime= 63d 9h 37m 40s
  | externallinks=
  | externallinks=
  | highlights1=
  | highlights1=
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==Summary==
==Summary==
The '''Muninn''' is a durable and powerful ship that has become one of the mainline subcapital ships used in large-scale nullsec warfare. Like other Heavy Assault Cruisers, it is faster and nimbler than battlecruisers and battleships. Strong and fairly even Tech 2 shield resists plus the ability to fit an Assault Damage Control let it take a lot of burst damage. Since the Muninn mounts projectile turrets, pilots can swap between different types of ammo to target different enemy damage type weaknesses.
''Summary about {{PAGENAME}}.''
 
These qualities together have made the Muninn a consistently popular ship for large, long-ranged PvP fleets, using artillery. Artillery's high alpha damage—the highest damage-per-shot potential of any turret type—lets a Muninn fleet one-shot enemy targets. This makes them difficult to counter with [[logistics]] ships, as they can sometimes delete targets before logistics ships can lock them up.
 
The Muninn is not without its weaknesses. With only four mid slots, it cannot effectively fit tackle or utility modules ''and'' a strong shield tank at once. When fitted for range, the Muninn's artillery will be outranged by the very longest-ranged competitor turrets, railguns. It is also simply a more expensive and skill-point-intensive ship than some other ships used in this "sniping" fleet role, such as the [[Ferox]]. The Muninn therefore loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be killed in one shot, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the [[Eagle]] and Ferox become more popular.


==Skills==
==Skills==
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons.
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons.


==Tactics==
==Tactics==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
The Muninn is typically fitted with artillery and a shield tank, and used en masse, in coordinated fleets of [[Doctrines|doctrine]]-fitted ships with limited individual-pilot initiative.
 
The Muninn's bonuses give it lots of damage potential and projection power using autocannon, but it sees only limited use as a kiting or brawling ship in smaller-scale PvP. If it has to fit tackle and utility modules, it cannot fit a substantial shield tank; meanwhile, the 90-67-25-10 armor resistance profile is highly specialized and leaves a gaping resistance hole, and an armor tank limits the ship's mobility. A pilot able to fly the Muninn is also able to fly the faster [[Vagabond]], a quintessential kiting ship.


==Notes==
==Notes==
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==Patch History==
==Patch History==
{{expansion past|
{{expansion past
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
* Heavy Assault Cruiser rebalance
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
*# Make room for other ship types to step into the spotlight, such as battleships.
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
* MWD bloom bonus removed from heavy assault cruisers.  
* MWD bloom bonus removed from heavy assault cruisers.  
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Statistics:
Statistics:
*Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
* Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
*Fittings: 1160 PWG, 355 CPU.
* Fittings: 1160 PWG, 355 CPU.
*Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
* Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
*Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
* Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
*Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
* Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
*Drones (bandwidth / bay): 25 / 25.
* Drones (bandwidth / bay): 25 / 25.
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
*Sensor strength: 21 Ladar(+8).
* Sensor strength: 21 Ladar(+8).
*Signature radius: 125(-5).
* Signature radius: 125(-5).
}}
}}


{{ShipsMatrix|expgroup=cruisers}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]