Difference between revisions of "Muninn"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 8/26/2014) |
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| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| race=Minmatar | | race=Minmatar | ||
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| variations={{Ship|Broadsword}},{{Ship|Rupture}} | | variations={{Ship|Broadsword}},{{Ship|Rupture}} | ||
| tech=2 | | tech=2 | ||
− | | ecmprio=2 | + | | ecmprio=2 |
| powergrid=1,160 MW | | powergrid=1,160 MW | ||
| cpu=355 tf | | cpu=355 tf | ||
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| mass=11,750,000 kg | | mass=11,750,000 kg | ||
| volume=96,000 m³ | | volume=96,000 m³ | ||
− | | cargohold= | + | | cargohold=515 m³ |
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| dronebay=25 m³ | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
− | | info= | + | | info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. <br><br>Developer: Boundless Creation <br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. |
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret optimal range<br>7.5% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br> | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret optimal range<br>7.5% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br> | ||
| structurehp=1,400 HP | | structurehp=1,400 HP | ||
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| armorkin=25 | | armorkin=25 | ||
| armortherm=67.5 | | armortherm=67.5 | ||
− | | maxvelocity= | + | | maxvelocity=230 m/sec |
| inertia=0.571 | | inertia=0.571 | ||
| warpspeed=3.3 AU/s | | warpspeed=3.3 AU/s | ||
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| totaltraintime=63d 9h 37m 40s | | totaltraintime=63d 9h 37m 40s | ||
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| externallinks=[http://wiki.eveonline.com/en/wiki/Muninn Muninn on Eve Online Wiki] | | externallinks=[http://wiki.eveonline.com/en/wiki/Muninn Muninn on Eve Online Wiki] | ||
| highlights1=High Amount of High Slots | | highlights1=High Amount of High Slots | ||
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Revision as of 05:23, 27 August 2014
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
You can write a summary for Muninn here.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small 'Vehemence' Shockwave Charge
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Republic Fleet EMP M x1
- With all skills at V, this Muninn moves at 1616 m/s (2302 with heat), does 407 dps with 25km optimal and 26km falloff, and has 36k EHP. Volley damage is 3300.
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Auto Targeting System I
Experimental 10MN Microwarpdrive I
Tracking Computer II
Tracking Computer II
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Gyrostabilizer II
Gyrostabilizer II
Medium Projectile Collision Accelerator I
Medium Projectile Burst Aerator I
Hobgoblin II x5
Optimal Range Script x2
Tracking Speed Script x2
Republic Fleet EMP M x1
- A Medium Range PvP fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 30.1 K EHP, flies at 1639 m/s (2328 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off). The capacitor is stable.
- Damage is 501 dps at 24 + 36 km with Republic Fleet EMP.
- The second Tracking Computer can be replaced by an ECM or ECCM module to taste.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Muninn here.