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Legion: Difference between revisions

From EVE University Wiki
Fitting: Removed old outdated incursion fit. Feel free to add your own general incursion fit if you like, but we no longer have recommended fits for the E-UNI community, see Fitting principles.
Added a non-injected cap-stable neut Legion fit.
Line 261: Line 261:
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}{{ShipFitting|
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}{{ShipFitting
| ship=Legion
| shipTypeID=29986
| fitName=WHC Cap Stable
| fitID=WHC-Cap-Stable
| low1name=Capacitor Power Relay II
| low1typeID=1447
| low2name=1600mm Reinforced Rolled Tungsten Plates I
| low2typeID=11325
| low3name=Energized Adaptive Nano Membrane II
| low3typeID=11269
| low4name=Energized Adaptive Nano Membrane II
| low4typeID=11269
| low5name=Corpum C-Type Energized Thermic Membrane
| low5typeID=18845
| low6name=Damage Control II
| low6typeID=2048
| mid1name=10MN Afterburner II
| mid1typeID=12058
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Cap Recharger II
| mid3typeID=2032
| mid4name=Ship Scanner II
| mid4typeID=1855
| high1name=Medium Unstable Power Fluctuator I
| high1typeID=16471
| high2name=Medium Unstable Power Fluctuator I
| high2typeID=16471
| high3name=Medium Unstable Power Fluctuator I
| high3typeID=16471
| high4name=Medium Unstable Power Fluctuator I
| high4typeID=16471
| high5name=Medium Unstable Power Fluctuator I
| high5typeID=16471
| high6name=Medium Unstable Power Fluctuator I
| high6typeID=16471
| rig1name=Medium Egress Port Maximizer II
| rig1typeID=31390
| rig2name=Medium Trimark Armor Pump II
| rig2typeID=31059
| rig3name=Medium Trimark Armor Pump II
| rig3typeID=31059
| subsystem1name=Legion Defensive - Augmented Plating
| subsystem1typeID=29966
| subsystem2name=Legion Electronics - Energy Parasitic Complex
| subsystem2typeID=30036
| subsystem3name=Legion Engineering - Capacitor Regeneration Matrix
| subsystem3typeID=30173
| subsystem4name=Legion Offensive - Drone Synthesis Projector
| subsystem4typeID=30117
| subsystem5name=Legion Propulsion - Fuel Catalyst
| subsystem5typeID=30078
| drone1name=Hammerhead II x5
| drone1typeID=2185
| drone2name=Infiltrator II x5
| drone2typeID=2175
| drone3name=Valkyrie II x5
| drone3typeID=21640
| drone4name=Vespa II x5
| drone4typeID=21638
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=The whole point of this fit is to be cap stable, not cap injected, or ET'ed. </li><li>While it doesn't neut as much as a 7-neut injected fit, it neuts a heck of a lot.</li><li>This fit is useful for wormhole or small gang activities where an energy transfer may not be possible or desirable, and you don't have a crapload of cap booster lying around.</li><li>Flavour drones to taste. In a small gang fight facing enemy logi use ECM drones, you'll be able to neut out 1 logi and try to jam another. </li><li>In other situations where you need some DPS, launch a flight of light or medium combat drones.</li><li>At around 600m, this fit is also incredibly affordable.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=29986:1447;1:11325;1:11269;2:18845;1:2048;1:12058;1:2032;2:1855;1:16471;6:31390;1:31059;2:29966;1:30036;1:30173;1:30117;1:30078;1:2185;5:2175;5:21640;5:21638;5::
| fleetup=
}}{{ShipFitting|
ship=Legion|
ship=Legion|
shipTypeID=29986|
shipTypeID=29986|