More actions
m Fixed broken link to Thermodynamics skill |
→Skills: skill link template |
||
| Line 75: | Line 75: | ||
==Skills== | ==Skills== | ||
* | * {{sk|Navigation}} to at least IV, to increase the sub-warp speed of the ship. | ||
* | * {{sk|Acceleration Control}} to at least IV, to improve the performance of your MWD. | ||
* | * {{sk|High Speed Maneuvering}} to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it. | ||
* | * {{sk|Thermodynamics}} to III or IV, to allow you to overheat your MWD in an emergency. | ||
* | * {{sk|Evasive Maneuvering}} to level V, to minimize your align time. | ||
* | * {{sk|Cloaking}} to level IV, to allow you to use the covert ops cloaking device II. | ||
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you. | The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you. | ||
In addition, pilots will want to train | In addition, pilots will want to train {{sk|Hull Upgrades}} to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and {{sk|Astronautics Rigging}} to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs. | ||
==Fitting== | ==Fitting== | ||