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Felix Jugo (talk | contribs) No edit summary |
Felix Jugo (talk | contribs) As of Dec. 2015 missile disruptors exist. This edit was made to include them, since this ship has bonuses for them |
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==Summary== | ==Summary== | ||
The Crucifier is the [[Amarr]] standard [[EWAR]] [[frigate]], with bonuses to | The Crucifier is the [[Amarr]] standard [[EWAR]] [[frigate]], with bonuses to weapon disruption effectiveness. There are two kinds of weapon disruptors. Like the [[Vigil]] and target painters, the stacking penalties of weapon disruptors make having several of these ships in a fleet ineffective. Due to the ships inherent fragility, small capacitor and the large optimal range of weapon disruptors that allow the ship to operate from a far, pilots may be best using long range beam lasers or small artillery turrets, though for an EWAR frigate DPS isn't of great concern. | ||
Tracking disruptors | Tracking disruptors make enemy turrets less effective by reducing the optimal, falloff, and tracking speed of the target. You can load scripts into them, giving them twice the effectiveness against either (optimal and falloff) OR tracking speed, but losing the other effect entirely. With Amarr frigates at V, a single Meta 4 or Tech II tracking disruptor on a Crucifier will reduce the tracking speed or the (optimal and falloff ranges) of any turret-using ship you point it at by 66%. While this can cripple virtually any ship using turrets as their primary weapon, it's completely useless against missile and drone ships (like the Raven, Dominix, Myrmidon, Drake, et ceteras), cap warfare, other electronic warfare and logi ships, so choose your targets carefully. | ||
Missile disruptors make enemy missile launchers less effective by reducing missile velocity, flight time, and explosion velocity while increasing explosion radius. You can load scripts into them, giving them twice the effectiveness against either range (missile velocity and flight time) or precision (explosion velocity and explosion radius) while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are useless against turret and drone damage. | |||
==Skills== | ==Skills== | ||
[[Skills:Navigation#Acceleration_Control|Acceleration Control]] II <br> | [[Skills:Navigation#Acceleration_Control|Acceleration Control]] II <br> | ||