Difference between revisions of "Burst"
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==Summary== | ==Summary== | ||
− | The Burst is the Minmatar | + | The Burst is the Minmatar [[Frigates#Logistics_Frigates|Logistics Frigate]]; Burst pilots repair their fleetmates’ ships during battle. The Burst is bonused for remote shield boosting, which matches the Minmatar racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Burst is a great first step in learning about [[Logistics]]. Burst pilots often go on train into heavier Tech I logistics cruisers (such as the Minmatar [[Scythe]]), and then Tech II logistics ships (including the [[Scalpel]] and [[Scimitar]]). But the Burst is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key. |
− | + | One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.) | |
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+ | Compared to the Caldari [[Bantam]]—the other Tech I shield logistics frigate—the Burst is much faster, but has less tank and less native capacitor. This makes the Burst and Burst rough equals, but Omega characters may be asked to cross-train into the Caldari frigate for specific doctrines. | ||
== Skills == | == Skills == |
Revision as of 17:34, 6 August 2017
RELATED UNI-WIKI REFERENCES
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In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Burst is the Minmatar Logistics Frigate; Burst pilots repair their fleetmates’ ships during battle. The Burst is bonused for remote shield boosting, which matches the Minmatar racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Burst is a great first step in learning about Logistics. Burst pilots often go on train into heavier Tech I logistics cruisers (such as the Minmatar Scythe), and then Tech II logistics ships (including the Scalpel and Scimitar). But the Burst is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.
One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.)
Compared to the Caldari Bantam—the other Tech I shield logistics frigate—the Burst is much faster, but has less tank and less native capacitor. This makes the Burst and Burst rough equals, but Omega characters may be asked to cross-train into the Caldari frigate for specific doctrines.
Skills
Shield Emission Systems I
Energy Grid Upgrades II
Shield Upgrades I
Afterburner I
Hull Upgrades I
Fittings
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Cap Recharger II
1MN Afterburner II
Medium Shield Extender II
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Acolyte II x1
- Cap Stable with all L5 skills
- Can be made much cheaper by using meta version of AB
- Tank can be improved by using T2 Anti-EM rig for the cost of extra 1.5M ISK
- Don't make it "nano" as it already has speed higher than many frigates do
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Small Electrochemical Capacitor Booster I
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Damage Control II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Acolyte II x1
Navy Cap Booster 400 x1
- Tank can be improved by using T2 rigs, which unproportionally increases fit price.
- Shield Extender can be downgraded in case if low shield skills
Medium Murky Compact Remote Shield Booster
Small Asymmetric Enduring Remote Shield Booster
Small Asymmetric Enduring Remote Shield Booster
Small Electrochemical Capacitor Booster I
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive
Damage Control II
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Small Ancillary Current Router I
Small Ancillary Current Router I
Small Capacitor Control Circuit I
Light Shield Maintenance Bot I x1
Navy Cap Booster 400 x9
- MWD fit with Medium Remote Shield Booster (+30% rep.power)
- Requires higher skills than MWD fit
Tactics
No sub-article about Burst roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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December v1.0 – Build: 995003 – 08.12.15
Rubicon v.1.3 - Build: 761459 - 12.03.14
Retribution v.1.0 – Build: 476047 – 04.12.12
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