Difference between revisions of "Dragoon"
(Updated ship bonuses.) |
Drebin 679 (talk | contribs) (Updated page to include Lifeblood expansion changes.) |
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
| powergrid=58 MW | | powergrid=58 MW | ||
− | | cpu= | + | | cpu=155 tf |
| capacitor=600 GJ | | capacitor=600 GJ | ||
− | | highs= | + | | highs=5 |
| turrets=3 | | turrets=3 | ||
| launchers=3 | | launchers=3 | ||
− | | mediums= | + | | mediums=3 |
| lows=4 | | lows=4 | ||
| mass=1,700,000 kg | | mass=1,700,000 kg | ||
Line 111: | Line 111: | ||
==Notes== | ==Notes== | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
+ | |||
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | Lifeblood v. 1.0 - Build: 1203953 - 24.10.17 | ||
+ | |||
+ | * High slots reduced from 6 to 5 (-1) | ||
+ | * Mid slots increased from 2 to 3 (+1) | ||
+ | * CPU increased from 150 tf to 155 tf (+5 tf) | ||
+ | |||
+ | Retribution v. 1.0 - Build: 476047 - 04.12.12 | ||
+ | |||
+ | * Ship introduced. | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Standard Destroyers]] | [[Category:Ship Database]][[Category:Standard Destroyers]] |
Revision as of 05:58, 2 November 2017
RELATED UNI-WIKI REFERENCES
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The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work.
The Dragoon is not seen in PvE because its hull bonus to energy neutralizers is useless against NPCs.
Skills
Minimum skills to be an effective energy neutralization platform.
- Drones V
- Advanced Drone Avionics I
- Capacitor Emission Systems III
- Capacitor Management IV
- Capacitor Systems Operation IV
Minimum skills to be an effective drone platform.
- Drones V
- Light Drone Operation IV
- Drone Avionics V
- Drone Interfacing V
- Advanced Drone Interfacing IV
- Minmatar Drone Specialization I
- Gallente Drone Specialization I
Fitting
For more info on fittings, please go here
Tactics
Energy Neutralization
Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships.
Drones
The dragoon is also a good drone platform, but it's not very commonly seen in this role. This is likely due to the fact that it requires a lot of training in drones to make the Dragoon an effective drone boat, and this doesn't fit in well with the initial training that Amarr players are doing. By the time an Amarr player has the drone skills needed to use the Dragoon effectively as a drone boat, they are probably already using cruiser sized hulls.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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Lifeblood v. 1.0 - Build: 1203953 - 24.10.17
Retribution v. 1.0 - Build: 476047 - 04.12.12
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