Difference between revisions of "Hulk"

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Revision as of 22:20, 2 November 2017

EVE University Database
 
Ship Database
Hulk
CornerT2h.png
Hulk
Outer Ring Excavations
Outer Ring Excavations
Exhumers
Covetor Class
RELATED UNI-WIKI REFERENCES

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers.
Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
5% bonus to Strip Miner and Ice Harvester range
2% reduction in Strip Miner and Ice Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
3% reduction in Strip Miner and Ice Harvester duration
Role Bonus:
25% reduction in Strip Miner and Ice Harvester duration and activation cost

Required Skills
Training Time what's this?
50d 22h 47m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Covetor
Covetor.jpg
Covetor
Mining Barges Covetor Class
Icon hi slot.png2 (0/0) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png240 tf
Icon velocity.png150 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
270 tf
Capacitor
capacitor
625 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.46
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
19.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
30,000,000 kg
Volume
ship volume
200,000 m³
Cargo Capacity
cargo capacity
350 m³
Ore Capacity
capacity
8,500 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest ore hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although its more than able to handle most NPC rats.

Skills

Further information about additional or recommended skills to pilot Hulk for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Hulk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hulk here.