Difference between revisions of "Ishkur"
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==Notes== | ==Notes== | ||
− | + | * The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships | |
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Assault Frigates]] | [[Category:Ship Database]][[Category:Assault Frigates]] |
Revision as of 13:07, 11 May 2018
RELATED UNI-WIKI REFERENCES
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Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. So even while it does not have the repair bonus of the Incursus, nor the tracking bonus of the Tristan, the comparison is still apt in both areas. Like those hulls, the Ishkur is every bit as flexible, being able to fit both railguns and blasters, and function just as well in PvE as well as in PvP - as either a kiter or agile brawler - depending on fit. Its main weakness is its slow speed, as well as a tendancy to have an explosive resist hole.
The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets, and giving you space for backup/redundant drones. These bonuses means you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiter range with T2 Null S ammo loaded in blasters. The implications of that means the hull is viable in both a sniper fleet, and has the potential to compete with a scram kiter with a blaster and brawler loadout, but the extra drones will always be there to ensure constant DPS. They should survive and keep firing as long as the main hull lives, even if your enemy tries to shoot them down first. So while this is not a direct damage increase - the bonus increases the drone bay, but does not increase the bandwidth, meaning the Ishkur can never field a flight of medium drones - it is a very useful skill to train.
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.
A long, long time ago... |
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It was once unusual to carry a full set of light drones on a frigate, prior to the introdction of the Algos and revamp of the Tristan. The highest count was the Imicus, which had 3. |
Skills
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:
- Drones V
- Drone Interfacing IV
- Light Drone Operation V
- At least one Racial Drone Specialisation III
- Drone Avionics V
- Drone Navigation III
- Drone Durability III
T2 Hybrids are also suggested:
- Gunnery V
- Small Hybrid Turret V
- Railgun/Blaster Specialisation III
- Support skills, such as Sharpshooter and Trajectory Analysis are vital, and the damage/RoF DPS support skills will also be of help.
And a T2 tank is vital - suggesting armor:
- Hull Upgrades IV
- Mechanics III
- Repair Systems III or Armor Layering III (Active or Passive, respectively)
- EM Armor Compensation and Explosive Armor Compensation
- Armor Rigging III (to reduce the speed penalties of an already slow ship).
- Consider Navigation support skills as part of your defenses, especially in PvE.
Fitting
Small Energy Nosferatu II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Small Capacitor Booster II
Initiated Compact Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Small Ancillary Armor Repairer
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Assault Damage Control II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Hobgoblin II x5
Hornet EC-300 x5
Void S x1000
Null S x1000
Nanite Repair Paste x50
Navy Cap Booster 25 x100
- Secondary tackle for an armor fleet.
- Use cap boosters to keep scram running under neut pressure.
- SAAR more to stay alive while logies land than for any real tank.
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Medium F-S9 Regolith Compact Shield Extender
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Assault Damage Control II
Small Hybrid Burst Aerator II
Small Anti-EM Screen Reinforcer II
Warrior II x5
Hobgoblin II x5
Void S x1000
Null S x1000
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Medium Azeotropic Restrained Shield Extender
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Assault Damage Control II
Small Semiconductor Memory Cell I
Small Anti-EM Screen Reinforcer II
Warrior II x5
Hobgoblin II x5
Damage Control II x1
Spike S x1000
Javelin S x1000
Caldari Navy Antimatter Charge S x1000
Caldari Navy Thorium Charge S x1000
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Stasis Webifier II
Warp Scrambler II
5MN Y-T8 Compact Microwarpdrive
Micro Auxiliary Power Core I
True Sansha Adaptive Nano Plating
400mm Rolled Tungsten Compact Plates
Assault Damage Control II
Small Trimark Armor Pump II
Small Anti-Explosive Pump II
Hobgoblin II x10
Void S x1800
Null S x1800
Caldari Navy Antimatter Charge S x500
- Fit is optimized for tank
Tactics
No sub-article about Ishkur roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
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Notes
- The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships