Difference between revisions of "Molok"

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(Updated to account for the Surgical Strike changes. Added Patch History. Corrected corpse hangar type and added base align time.)
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''You can write additional notes for Molok here.''
 
''You can write additional notes for Molok here.''
  
{{ShipsMatrix}}
+
{{ShipsMatrix|expgroup=pirates}}
 
[[Category:Titans]][[Category:Pirate Faction Ships]]
 
[[Category:Titans]][[Category:Pirate Faction Ships]]

Revision as of 20:14, 9 August 2020

EVE University Database
 
Ship Database
Molok
CornerTFh.png
Molok
Blood Raiders
Blood Raiders
Pirate Faction Ships
Avatar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
Has Large Cargohold
HIGHLIGHTS
Highlight
2,000m³ Corpse hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."

- Omir Sarikusa, Meditations on a Crimson Chalice

SHIP BONUSES

Minmatar Titan bonuses (per skill level):
20% bonus to Stasis Webifier optimal range
6+ bonus to ship warp core strength
Amarr Titan bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
6+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday module
• Can fit Phenomena Generator module
• Can fit Jump Portal Generator module
• Can fit Clone Vat Bay module
• Can use three Command Burst modules
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
200% bonus to Command Burst area of effect range
300% bonus to Armor Plates and Shield Extenders
1400% bonus to Capital Energy Turret damage
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Avatar
Avatar.jpg
Avatar
Titans Avatar Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon highlights.pngHas Large Cargohold
Icon hi slot.png8 (0/6) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png1,250,000 MW Icon cpu.png815 tf
Icon velocity.png80 m/sec
Icon capacity.png15,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,375,000 MW
CPU
cpu output
900 tf
Capacitor
capacitor
145,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
6
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.03
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
99.81 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
240 points
Sig. Radius
signature radius
24,000 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
580,000 HP
Mass
ship mass
2,400,000,000 kg
Volume
ship volume
155,000,000 m³
Cargo Capacity
cargo capacity
12,400 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Corpse Capacity
capacity
2,000 m³
Armor
Armor Hitpoints
armor hitpoints
950,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
390,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Molok is a Blood Raiders titan. It requires both Amarr and Minmatar titan skills to fly. A single blueprint copy can be acquired by destroying a Blood Raider Shipyard, a rare structure requiring huge capital fleets to destroy.

Skills

Further information about additional or recommended skills to pilot Molok for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Molok roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Molok here.