Difference between revisions of "Probe"

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== Skills  ==
 
== Skills  ==
 
''No skill notes available.''
 
''No skill notes available.''
 
==Fitting==
 
<wikifit shipid="586" doctrineid="35020" />
 
  
 
==Tactics==
 
==Tactics==

Revision as of 06:26, 13 August 2020

EVE University Database
 
Ship Database
Probe
Probe
Minmatar Republic
Minmatar Republic
Standard Frigates
Probe Class
RELATED UNI-WIKI REFERENCES

The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager duration
Role Bonus:
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cheetah
Cheetah.jpg
CornerT2s.png
Cheetah
Covert Ops Probe Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png15 MW Icon cpu.png275 tf
Icon velocity.png381 m/sec
Icon capacity.png200 m³

Ship Attributes

Fittings
Powergrid
powergrid
25 MW
CPU
cpu output
240 tf
Capacitor
capacitor
235 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/sec
Inertia Modifier
inertia modifier (agility)
3.58
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.57 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
35 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
32.50 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
465 mm
Structure
Structure Hitpoints
structure hitpoints
225 HP
Mass
ship mass
1,123,000 kg
Volume
ship volume
19,500 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Probe is the Minmatar Exploration Frigate. Like all Tech I exploration frigates, the Probe receives skill-dependent bonuses to scanner probe strength. The Probe excels at locating cosmic signatures in all security levels of space. The Probe also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Probe pilot crack exploration sites. With these two bonuses, the Probe is a strong starter frigate for Minmatar pilots interested in Exploration. And while Probe pilots eventually skill into Tech II Covert Ops exploration ships (like the Cheetah), there isn’t much exploration content that the Probe can’t complete.

The Probe has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Probe’s mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.

The exploration Probe is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Probe cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.

Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Probe a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Probe that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Probe can be made into a low-sec courier that can evade insta-pointing gate camps.

The Probe can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.

Skills

No skill notes available.

Tactics

New exploration Probe pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarking 101 and Exploration 101 practicals, to learn tips and tricks from veteran explorers.

Notes

You can add notes here.

Patch History