Difference between revisions of "Imicus"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Imicus for a specific or it's common role(s) can be written here.''
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While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
  
 
==Tactics==
 
==Tactics==

Revision as of 19:28, 4 June 2021

EVE University Database
 
Ship Database
Imicus
Imicus
Gallente Federation
Gallente Federation
Standard Frigates
Imicus Class
RELATED UNI-WIKI REFERENCES

The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager cycle duration

Role Bonus:
+5 bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Helios
Helios.jpg
CornerT2s.png
Helios
Covert Ops Imicus Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png20 MW Icon cpu.png290 tf
Icon velocity.png330 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
21 MW
CPU
cpu output
250 tf
Capacitor
capacitor
270 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
330 m/s
Inertia Modifier
inertia modifier (agility)
4.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
41 m
Scan Res.
scan resolution
450 mm
Structure
Structure Hitpoints
structure hitpoints
275 HP
Mass
ship mass
997,000 kg
Volume
ship volume
21,500 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
325 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
275 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Imicus is the Gallente Exploration Frigate. Like all Tech I exploration frigates, the Imicus receives skill-dependent bonuses to scanner probe strength. The Imicus excels at locating cosmic signatures in all security levels of space. The Imicus also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Imicus pilot crack exploration sites. With these two bonuses, the Imicus is a strong starter frigate for Gallente pilots interested in Exploration. And while Imicus pilots eventually skill into Tech II Covert Ops exploration ships (like the Helios), there isn’t much exploration content that the Imicus can’t complete.

The Imicus has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Imicus’ mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.

The exploration Imicus is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Imicus cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.

Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Imicus a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Imicus that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Imicus can be made into a low-sec courier that can evade insta-pointing gate camps.

The Imicus can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.

Skills

While it is possible to explore with very minimal skills, having at least Astrometrics III, Astrometric Rangefinding II, Archaeology II, and Hacking II will make exploring much more enjoyable. Power Grid Management III and Jury Rigging I will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.

Tactics

New exploration Imicus pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarking 101 and Exploration 101 practicals, to learn tips and tricks from veteran explorers.

Notes

You can add notes here.