Difference between revisions of "Marshal"
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− | * SHIP ATTRIBUTES SECTION (last update: | + | * SHIP ATTRIBUTES SECTION (last update: 2022-03-10) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | ||
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. | While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. | ||
− | | bonuses=<b>Black Ops bonuses (per skill level):</b> | + | | bonuses= <b>Black Ops bonuses (per skill level):</b><br> |
− | <br>10% bonus to Warp Scrambler and Warp Disruptor optimal range | + | 10% bonus to Warp Scrambler and Warp Disruptor optimal range<br> |
− | <br>20% to Stasis Webifier optimal range | + | 20% to Stasis Webifier optimal range<br> |
− | <br>10% bonus to warp speed and acceleration | + | 10% bonus to warp speed and acceleration<br> |
− | <br><b>Gallente Battleship bonuses (per skill level):</b> | + | <b>Gallente Battleship bonuses (per skill level):</b><br> |
− | <br>10% bonus to Large Hybrid Turret damage | + | 10% bonus to Large Hybrid Turret damage<br> |
− | <br>7.5% bonus to Large Hybrid Turret tracking speed | + | 7.5% bonus to Large Hybrid Turret tracking speed<br> |
− | <br><b>Minmatar Battleship bonuses (per skill level):</b> | + | <b>Minmatar Battleship bonuses (per skill level):</b><br> |
− | <br>10% bonus to Large Projectile Turret rate of fire | + | 10% bonus to Large Projectile Turret rate of fire<br> |
− | <br>10% bonus to Large Projectile Turret falloff | + | 10% bonus to Large Projectile Turret falloff<br> |
− | <br><b>Caldari Battleship bonuses (per skill level):</b> | + | <b>Caldari Battleship bonuses (per skill level):</b><br> |
− | <br>7.5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire | + | 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br> |
− | <br>10% bonus to Cruise Missile and Torpedo flight time | + | 10% bonus to Cruise Missile and Torpedo flight time<br> |
− | <br><b>Amarr Battleship bonuses (per skill level):</b> | + | <b>Amarr Battleship bonuses (per skill level):</b><br> |
− | <br>10% bonus to Large Energy Turret damage | + | 10% bonus to Large Energy Turret damage<br> |
− | <br>10% bonus to Large Energy Turret optimal range | + | 10% bonus to Large Energy Turret optimal range<br> |
− | <br><b>Role Bonus:</b> | + | <b>Role Bonus:</b><br> |
− | <br>• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator | + | • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br> |
− | <br>• No targeting delay after Cloaking Device deactivation | + | • No targeting delay after Cloaking Device deactivation<br> |
− | <br>• Cloak reactivation delay reduced to 5 seconds | + | • Cloak reactivation delay reduced to 5 seconds<br> |
− | <br>75% reduction to effective distance traveled for jump fatigue | + | 75% reduction to effective distance traveled for jump fatigue<br> |
− | <br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship | + | 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br> |
− | <br>• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50% | + | • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br> |
− | <br>650% bonus to ship max velocity when using Cloaking Devices | + | 650% bonus to ship max velocity when using Cloaking Devices<br> |
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=4,000 HP | | structurehp=4,000 HP | ||
| shieldhp=5,000 HP | | shieldhp=5,000 HP | ||
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The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of [[Project Discovery]]. This limited availability has kept the Marshal much more expensive than its empire peers. | The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of [[Project Discovery]]. This limited availability has kept the Marshal much more expensive than its empire peers. | ||
− | The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either | + | The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons, but is often fitted with torpedoes to maximize DPS. However, the Marshal, like its recon counterpart the Enforcer, lacks the drone bay which all other blops have. |
With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets. | With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets. | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | |||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
Revision as of 15:32, 10 March 2022
RELATED UNI-WIKI REFERENCES
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The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. SHIP BONUSES
Black Ops bonuses (per skill level): Ship Attributes
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Summary
The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of Project Discovery. This limited availability has kept the Marshal much more expensive than its empire peers.
The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons, but is often fitted with torpedoes to maximize DPS. However, the Marshal, like its recon counterpart the Enforcer, lacks the drone bay which all other blops have.
With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets.
The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around several billions for the hull alone.
Skills
Further information about additional or recommended skills to pilot Marshal for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Marshal roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Marshal here.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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