More actions
No edit summary |
No edit summary |
||
| Line 93: | Line 93: | ||
==Summary== | ==Summary== | ||
Of the mining barges, the Procurer has the biggest tank whilst being in the middle for ore hold size and last for yield, thus making the Procurer most useful for mining in austere environments. It may be also noted that this is a good choice to have with a hauler while still having good defense | Of the mining barges, the Procurer has the biggest tank whilst being in the middle for ore hold size and last for yield, thus making the Procurer most useful for mining in austere environments. It may be also noted that this is a good choice to have with a hauler while still having good defense without a combat ship. | ||
==Skills== | ==Skills== | ||
To improve yield: | To improve yield: | ||
* Mining Barge: Improves yield by 6% per skill level. | * {{sk|Mining Barge|}}: Improves yield by 6% per skill level. | ||
* Mining: Improves mining laser yield by 5% per skill level. | * {{sk|Mining|}}: Improves mining laser yield by 5% per skill level. | ||
* Mining Upgrades I: | * {{sk|Mining Upgrades|I}}: | ||
Allows use of Mining Upgrade low slot module, boosting yield. | Allows use of Mining Upgrade low slot module, boosting yield. | ||
5% reduction per skill level in CPU penalty of mining upgrade modules per level. | 5% reduction per skill level in CPU penalty of mining upgrade modules per level. | ||
* Mining in a fleet--even with just two miners--provides boosts with the skills {{Sk|Leadership}} and {{Sk|Mining Foreman}} | * Mining in a fleet--even with just two miners--provides boosts with the skills {{Sk|Leadership}} and {{Sk|Mining Foreman}} | ||
* Ice Harvesting: 5% reduction per skill level to the cycle time of ice harvesters. | * {{sk|Ice Harvesting|}}: 5% reduction per skill level to the cycle time of ice harvesters. | ||
* Gas Cloud Harvesting II: Allows the use of one scoop per level. (max. 2 scoops) | * {{sk|Gas Cloud Harvesting|II:}} Allows the use of one scoop per level. (max. 2 scoops) | ||
To improve tank and survivability: | To improve tank and survivability: | ||
* Hull Upgrades: Grants a 5% bonus to armor hit points per skill level. | * {{sk|Hull Upgrades|}}: Grants a 5% bonus to armor hit points per skill level. | ||
* Shield Management: Grants a 5% bonus to shield hit points per skill level. | * {{sk|Shield Management|}}: Grants a 5% bonus to shield hit points per skill level. | ||
* Shield Upgrades: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached. | * {{sk|Shield Upgrades|}}: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached. | ||
* Jury Rigging III: Required for Shield Rigging. | * {{sk|Jury Rigging|III}}: Required for Shield Rigging. | ||
* Shield Rigging: Reduces shield rig drawback by 10% per skill level. | * {{sk|Shield Rigging|}}: Reduces shield rig drawback by 10% per skill level. | ||
(See also [[Tanking#Shield_tanking]]) | (See also [[Tanking#Shield_tanking]]) | ||
To use drones for some self defense against belt rats: | To use drones for some self defense against belt rats: | ||
* Drones: Required for Light Drone Operation (one drone per level) | * {{sk|Drones|}}: Required for Light Drone Operation (one drone per level) | ||
* Light Drone Operation: Allows use of light combat drones, 5% bonus to damage of light drones per level. | * {{sk|Light Drone Operation|}}: Allows use of light combat drones, 5% bonus to damage of light drones per level. | ||