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Punisher: Difference between revisions

From EVE University Wiki
m punisher highest powergrid frigate
m Armor Compensation is not one skill but a group of skills (0ne for each damage type).
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  | info=The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
  | info=The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>4% bonus to all armor resistances<br>
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>
10% reduction in Small Energy Turret activation cost<br>
4% bonus to all armor resistances
  | structurehp=450 HP
  | structurehp=450 HP
  | shieldhp=350 HP
  | shieldhp=350 HP
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== Skills ==
== Skills ==
* {{sk|Amarr Frigate}} for the armor resist bonus and {{sk|Hull Upgrades}} to fit a strong armor tank synergize very well. Higher resists make your logi's repairs on you stronger in fleets.
* {{sk|Amarr Frigate}} for the armor resist bonus and {{sk|Hull Upgrades}} to fit a strong armor tank synergize very well. Higher resists make your logi's repairs on you stronger in fleets.
* {{sk|Armor Compension}} skills for each damage type to make armor resistance modules even more effective.
* [[Skills:Armor|Armor Compensation]] skills for each damage type to make armor resistance modules even more effective.


== Tactics ==
== Tactics ==