Difference between revisions of "Phoenix Navy Issue"

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m (Change Skill: link to {{Sk}}.)
m (Remove parameters caption and race; cosmetic changes)
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  | shipimg=  
 
  | shipimg=  
 
  | shipname= Phoenix Navy Issue
 
  | shipname= Phoenix Navy Issue
| caption= Phoenix Navy Issue
 
 
  | class= Dreadnought
 
  | class= Dreadnought
 
  | grouping= Faction Dreadnoughts
 
  | grouping= Faction Dreadnoughts
 
  | hulltype= Phoenix Class
 
  | hulltype= Phoenix Class
 
  | faction= Caldari State
 
  | faction= Caldari State
| race= Caldari
 
 
  | roles= unspecified
 
  | roles= unspecified
 
  | variations= {{Ship|Phoenix}}, {{Ship|Caiman}}
 
  | variations= {{Ship|Phoenix}}, {{Ship|Caiman}}
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  | lows= 5
 
  | lows= 5
 
  | mass= 1,270,000,000 kg
 
  | mass= 1,270,000,000 kg
  | volume= 16,250,000 m³
+
  | volume= 16,250,000
  | cargohold= 2,750 m³
+
  | cargohold= 2,750
  | extrahold= 8,000 m³
+
  | extrahold= 8,000
 
  | extraholdtype= Fuel
 
  | extraholdtype= Fuel
  | extrahold2= 1,000,000 m³
+
  | extrahold2= 1,000,000
 
  | extrahold2type= Ship Maintenance Bay
 
  | extrahold2type= Ship Maintenance Bay
  | extrahold3= 10,000 m³
+
  | extrahold3= 10,000
 
  | extrahold3type= Fleet Hangar
 
  | extrahold3type= Fleet Hangar
 
  | info= Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.
 
  | info= Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.
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10% reduction in missile launcher reload time<br>
 
10% reduction in missile launcher reload time<br>
 
7.5% bonus to Target Painter effectiveness<br>
 
7.5% bonus to Target Painter effectiveness<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Siege modules<br>
+
&nbsp;Can fit Siege modules<br>
&bull;&nbsp;5x penalty to Entosis Link duration<br>
+
&nbsp;5x penalty to Entosis Link duration<br>
 
  | structurehp= 153,600 HP
 
  | structurehp= 153,600 HP
 
  | shieldhp= 153,600 HP
 
  | shieldhp= 153,600 HP
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  | scanres= 75 mm
 
  | scanres= 75 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Caldari Dreadnought|II}}
+
* {{RequiredSkill|Caldari Dreadnought|II}}
**{{RequiredSkill|Capital Ships|III}}
+
** {{RequiredSkill|Capital Ships|III}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Caldari Battleship|III}}
+
** {{RequiredSkill|Caldari Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Caldari Battlecruiser|III}}
+
*** {{RequiredSkill|Caldari Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Caldari Cruiser|III}}
+
**** {{RequiredSkill|Caldari Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Caldari Destroyer|III}}
+
***** {{RequiredSkill|Caldari Destroyer|III}}
******{{RequiredSkill|Caldari Frigate|III}}
+
****** {{RequiredSkill|Caldari Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
+
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
+
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
****{{RequiredSkill|Weapon Upgrades|V}}
+
**** {{RequiredSkill|Weapon Upgrades|V}}
*****{{RequiredSkill|Gunnery|II}}
+
***** {{RequiredSkill|Gunnery|II}}
*{{RequiredSkill|Jump Drive Operation|I}}
+
* {{RequiredSkill|Jump Drive Operation|I}}
**{{RequiredSkill|Navigation|V}}
+
** {{RequiredSkill|Navigation|V}}
**{{RequiredSkill|Warp Drive Operation|V}}
+
** {{RequiredSkill|Warp Drive Operation|V}}
***{{RequiredSkill|Navigation|I}}
+
*** {{RequiredSkill|Navigation|I}}
**{{RequiredSkill|Science|V}}
+
** {{RequiredSkill|Science|V}}
  
 
  | totaltraintime= <!--107d 18h 28m 50s-->
 
  | totaltraintime= <!--107d 18h 28m 50s-->
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
The Faction version of the [[Phoenix]]. Compared to the base hull, the faction version sports an extra bonus to target painters, a 50% higher damage bonus per level of {{Sk|Caldari Dreadnought}}, an extra mid slot, more cpu and powergrid, more base tank, and higher sensor strength and scan resolution.
 
The Faction version of the [[Phoenix]]. Compared to the base hull, the faction version sports an extra bonus to target painters, a 50% higher damage bonus per level of {{Sk|Caldari Dreadnought}}, an extra mid slot, more cpu and powergrid, more base tank, and higher sensor strength and scan resolution.
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can add notes about {{PAGENAME}} here.''
 
''You can add notes about {{PAGENAME}} here.''
  
==Patch History==
+
== Patch History ==
 
{{expansion past
 
{{expansion past
 
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
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{{ShipsMatrix|expgroup= dreadnoughts}}
 
{{ShipsMatrix|expgroup= dreadnoughts}}
[[Category:Ship Database]][[Category:Faction Dreadnoughts]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Dreadnoughts]]

Revision as of 17:22, 15 January 2023

EVE University Database
 
Ship Database
Phoenix Navy Issue
CornerTFh.png
?size=256&.png
Caldari State
Caldari State
Faction Dreadnoughts
Phoenix Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.

"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
7.5% bonus to XL Cruise, XL Torpedo and Torpedo damage
4% bonus to all shield resistances
10% reduction in missile launcher reload time
7.5% bonus to Target Painter effectiveness
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phoenix
Phoenix.jpg
Phoenix
Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png990 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³
, Caiman
Caiman.jpg
CornerTFs.png
Caiman
Pirate Faction Dreadnoughts Phoenix Class
Icon highlights.pngCan launch Light Fighters
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png1,060 tf
Icon velocity.png75 m/sec
Icon capacity.png2,750  m3

Ship Attributes

Fittings
Powergrid
powergrid
575,000 MW
CPU
cpu output
1,100 tf
Capacitor
capacitor
52,500 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
79.227 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
115 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
49 points
Sig. Radius
signature radius
11,200 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
153,600 HP
Mass
ship mass
1,270,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
2,750 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
130,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
153,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Faction version of the Phoenix. Compared to the base hull, the faction version sports an extra bonus to target painters, a 50% higher damage bonus per level of Caldari Dreadnought, an extra mid slot, more cpu and powergrid, more base tank, and higher sensor strength and scan resolution.

Skills

Further information about additional or recommended skills to pilot Phoenix Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Phoenix Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Phoenix Navy Issue here.

Patch History