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Redeemer: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22428
| shipimg=Redeemer.jpg
|shipid=22428
| shipname=Redeemer
|shipimg=Redeemer.jpg
| caption=Redeemer
|shipname=Redeemer
| class=Black Ops
|caption=Redeemer
| grouping=Black Ops
|class=Black Ops
| hulltype=Armageddon Class
|grouping=Black Ops
| faction=Amarr Empire
|hulltype=Armageddon Class
| race=Amarr
|faction=Amarr Empire
| roles=unspecified
|race=Amarr
| variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Armageddon Navy Issue}},{{Ship|Armageddon}}
|roles=unspecified
| tech=2
|variations={{Ship|Armageddon}}, {{Ship|Armageddon Navy Issue}}, {{Ship|Armageddon Imperial Issue}}
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
| powergrid=17,000 MW
| cpu=505 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=5,312.5 GJ
| highs=8
|powergrid=17,000 MW
| turrets=6
|cpu=505 tf
| launchers=0
|capacitor=5,312.5 GJ
| mediums=4
|highs=8
| lows=7
|turrets=6
| mass=150,300,000 kg
|launchers=0
| volume=486,000 m&#179;
|mediums=4
| cargohold=700 m&#179;
|lows=7
| extrahold=1,250 m&#179;
| extraholdtype=Fuel
|mass=150,300,000 kg
| dronebay=125 m&#179;
|volume=486,000 m&#179;
| bandwidth=125 Mbit/sec
|cargohold=700 m&#179;
| info=Name: Redeemer<br>Hull: Armageddon Class<br>Role: Black Ops<br><br>Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
| bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret rate of fire<br><b>Black Ops bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br>125% bonus to ship max velocity when using Cloaking Devices<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
|dronebay=125 m&#179;
| structurehp=4,968 HP
|bandwidth=125 Mbit/sec
| shieldhp=4,375 HP
| shieldem=0
|info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
| shieldexp=55
| shieldkin=43
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level<br><b>Black Ops Skill Bonus:</b><br>7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level<br>Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
| shieldtherm=20
| armorhp=5,312 HP
|structurehp=4,968 HP
| armorem=50
|shieldhp=4,375 HP |shieldem=0 |shieldexp=55 |shieldkin=43 |shieldtherm=20
| armorexp=28
|armorhp=5,312 HP |armorem=50 |armorexp=28 |armorkin=29 |armortherm=35
| armorkin=28.75
| armortherm=35
|maxvelocity=117 m/s
| maxvelocity=117 m/sec
|inertia=0.072
| inertia=0.072
|warpspeed=2.2 AU/s
| warpspeed=2.2 AU/s
|warptime=15 s
| warptime=15 s
| targetrange=52.00 km
|targetrange=52 km
| sigradius=333 m
|sigradius=333 m
| maxlockedtargets=7
|maxlockedtargets=7
| sensortype=RADAR
|sensortype=RADAR
| sensorvalue=17 points
|sensorvalue=17 points
| scanres=170 mm
|scanres=170 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
|reqskills=*Amarr Battleship V<small>47d 9h 46m</small>
**{{RequiredSkill|Amarr Battlecruiser|III}}
**Spaceship Command IV<small>1d 1h 8m</small>
***{{RequiredSkill|Spaceship Command|III}}
**Amarr Cruiser IV<small>5d 5h 42m</small>
***{{RequiredSkill|Amarr Cruiser|III}}
*Black Ops I<small>1h 23m</small>
****{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command V<small>5d 22h 13m</small>
****{{RequiredSkill|Amarr Destroyer|III}}
**Cloaking IV<small>6d 6h 51m</small>
*****{{RequiredSkill|Amarr Frigate|III}}
**Jump Drive Calibration IV<small>9d 10h 16m</small>
******{{RequiredSkill|Spaceship Command|I}}
|totaltraintime=75d 9h 21m
*{{RequiredSkill|Black Ops|I}}
**{{RequiredSkill|Cloaking|IV}}
|forumlinks=
***{{RequiredSkill|CPU Management|IV}}
|wikireferences=
**{{RequiredSkill|Jump Drive Calibration|IV}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]<br>
***{{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
|highlights1=High Amount of High Slots
****{{RequiredSkill|Warp Drive Operation|V}}
|highlights2=High Amount of Low Slots
*****{{RequiredSkill|Navigation|I}}
|highlights3=
****{{RequiredSkill|Science|V}}
|highlights4=
**{{RequiredSkill|Spaceship Command|V}}


| totaltraintime=120d 8h 6m 0s
| forumlinks=
| wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
| highlights3=
| highlights4=
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