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Dama arishe (talk | contribs) Changed a bunch of outdated information, added a table, changed links to {{sk}} template, added some inspirational Drake-positive text, split the skills into basic/advanced, etc. |
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==Skills== | ==Skills== | ||
* | |||
* | {| class="wikitable" | ||
! | |||
!Skill & Level | |||
! style="width: 30%;" | Effect | |||
* | !Explanation | ||
* | |- | ||
| rowspan="3" | <p style="-webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); transform-origin: left top 0;">Base Skills</p> | |||
* | | {{sk|Caldari Battlecruiser|IV|icon=yes}} | ||
| | |||
* 4% bonus to all shield resistances | |||
* 10% bonus to Kinetic Heavy Missile Heavy Asault Missile damage | |||
| While you can start missioning with this skill at III, skilling to at least IV will provide a foundation of decent [[tank]] and decent [[DPS]]. | |||
|- | |||
| {{sk|Heavy Missiles|IV|icon=yes}} | |||
| | |||
* 5% bonus to heavy missile damage per skill level. | |||
| Heavy Missiles, due to their long range, are often used in Level 3 mission fits. Train to IV to maximise your time/benefit ratio. | |||
|- | |||
| {{sk|Heavy Assault Missiles|IV|icon=yes}} | |||
| | |||
* 5% bonus to heavy assault missile damage per skill level. | |||
| Drakes are used in [[Factional Warfare]] PvP, often fit with Heavy Assault Missiles. Heavy Assault Missiles have a shorter range than Heavy Missiles. | |||
|- | |||
| rowspan="6" | <p style="-webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); transform-origin: left top 0;">Missile Skills</p> | |||
| {{sk|Missile Launcher Operation|IV|icon=yes}} | |||
| | |||
* 2% Bonus to missile launcher rate of fire per skill level. | |||
| This skill is required to operate any rocket or missile launcher. Training it also increases your rate of fire, which means more damage dealt per second. | |||
|- | |||
| {{sk|Rapid Launch|IV|icon=yes}} | |||
| | |||
* 3% bonus to missile launcher rate of fire per level. | |||
| Rapid Launch increases your rate of fire, increasing damage dealt per second. | |||
|- | |||
| {{sk|Warhead Upgrades|IV|icon=yes}} | |||
| | |||
* 2% bonus to all missile damage per skill level. | |||
| Simply deals a direct increase to damage dealt. | |||
|- | |||
| {{sk|Missile Projection|IV|icon=yes}} | |||
| | |||
* 10% bonus to all missiles' maximum velocity per level. | |||
| While this skill decreases the time it takes for missiles to actually deal their damage, it also increases their range. A missile that travels faster is a missile that travels further. | |||
|- | |||
| {{sk|Target Navigation Prediction|IV|icon=yes}} | |||
| | |||
* 10% decrease per level in factor of target's velocity for all missiles. | |||
| Even though this skill doesn't increase on-paper DPS, it does increase your actual in-game damage application. As a target's speed becomes less of a factor, more damage is applied. This is especially helpful against smaller, faster ships. If you're more familiar with turrets, this is analagous to better tracking speed. | |||
|- | |||
| {{sk|Missile Bombardment|IV|icon=yes}} | |||
| | |||
* 10% bonus to all missiles' maximum flight time per level. | |||
| Like Missile Projection, this skill increases range, just in a different way. Instead of making your missiles faster, it makes them fly longer. | |||
|- | |||
| rowspan="2" | <p style="-webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); transform-origin: left top 0;">Support Skills</p> | |||
| {{sk|Weapon Upgrades|IV|icon=yes}} | |||
| | |||
* 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. | |||
| Helps with fitting a ship by decreasing the (often large) CPU requirements of weapons. | |||
|- | |||
| [[Skills:Engineering]] | |||
| | |||
* Various effects. | |||
| Engineering skills as needed to fit your ship properly. | |||
|- | |||
| rowspan="5" | <p style="-webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); transform-origin: left top 0;">Shield Skills</p> | |||
| {{sk|Shield Operation|IV|icon=yes}} | |||
| | |||
* 5% reduction in shield recharge time per skill level. | |||
| This basic shield skill allows you to fit shields but also helps with passive buffer tanks that rely on shield regeneration to tank incoming DPS. | |||
|- | |||
| {{sk|Shield Management|IV|icon=yes}} | |||
| | |||
* 5% bonus to shield capacity per skill level. | |||
| This skill gives a bonus to shield capacity. Larger shield capacity allows for more shield regeneration, again helping passive buffer tanks. | |||
|- | |||
| {{sk|Tactical Shield Manipulation|IV|icon=yes}} | |||
| | |||
* Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. | |||
* {{co|red|IMPORTANT: This skill is part of the T2 Shield Tank skill set.|}} | |||
| This skill reduces the change of damage "leakage" between shields and armor. Training it to IV allows for the use of T2 active shield hardeners, one of the building blocks of a good T2 shield tank. | |||
|- | |||
| {{sk|Shield Upgrades|IV|icon=yes}} | |||
| | |||
* 5% reduction in shield upgrade powergrid needs. | |||
* {{co|red|IMPORTANT: This skill is part of the T2 Shield Tank skill set.|}} | |||
| This skill helps with fitting shields to your ship by reducing how much power they need. Training it to IV allows for the use of T2 shield extenders, T2 passive shield hardeners, T2 shield rechargers | |||
|- | |||
| {{sk|EM Shield Compensation|IV|icon=yes}}, {{sk|Thermic Shield Compensation|IV|icon=yes}}, {{sk|Kinetic Shield Compensation|IV|icon=yes}}, {{sk|Explosive Shield Compensation|IV|icon=yes}} | |||
| | |||
* 5% bonus to resistance per level for Shield Amplifiers | |||
| Improves the effectiveness of passive shield hardeners. | |||
|- | |||
| rowspan="6" | <p style="-webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); transform-origin: left top 0;">Drone Skills</p> | |||
| {{sk|Drones|V|icon=yes}} | |||
| | |||
* Can operate 1 drone per skill level. | |||
| Train Drones to V to operate 5 drones. It's important to have a full set of Drones to maximize the effectiveness of your Drake, especially against smaller targets that your Heavy Missiles might have a harder time killing. The Drake only has enough drone bandwidth and dronebay to support 5 light drones, but skilling up those 5 drones can help increase your effectiveness greatly. | |||
|- | |||
| {{sk|Light Drone Operation|III|icon=yes}} | |||
| | |||
* 5% Bonus to damage of light drones per level. | |||
| Increase the effectiveness of your drones by making their pew pew more powerful. | |||
|- | |||
| {{sk|Drone Avionics|III|icon=yes}} | |||
| | |||
* Drone control range increased by 5,000 meters per skill level. | |||
| Useful if you want to attack things that are far away. | |||
|- | |||
| {{sk|Drone Navigation|III|icon=yes}} | |||
| | |||
* 5% increase in drone MicroWarpdrive speed per level. | |||
| Helps your drones get to their targets faster. | |||
|- | |||
| {{sk|Drone Durability|III|icon=yes}} | |||
| | |||
* 5% bonus to drone shield, armor and hull hit points per level. | |||
| Drones are pretty fragile. This skill will make them a little less fragile, but only a little less. | |||
|- | |||
| {{sk|Drone Sharpshooting|III|icon=yes}} | |||
| | |||
* Increases drone optimal range. | |||
| This skill is important for sentry dones (due to their immobility) in particular, but can provide a little boost for combat drones as well, despite combat drones having MWDs. | |||
|- | |||
| rowspan="6" | <p style="-webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); transform-origin: left top 0;">Advanced Skills</p> | |||
| {{sk|Heavy Missiles|V|icon=yes}}, {{sk|Heavy Missile Specialization|IV|icon=yes}}, {{sk|Missile Launcher Operation|V|icon=yes}} | |||
| | |||
* Allows use of Heavy Missile Launcher II and T2 Heavy Missiles | |||
| This train may not be worth it if you're just leveling up to Level 4 missions. However if you've got a [[Tengu]] in your future, or if you're grinding Level 3 missions for standings, you'll want to train this sooner rather than later. | |||
|- | |||
| {{sk|Heavy Assault Missiles|V|icon=yes}}, {{sk|Heavy Assault Missile Specialization|IV|icon=yes}}, {{sk|Missile Launcher Operation|V|icon=yes}} | |||
| | |||
* Allows use of Heavy Assault Missile Launcher II and T2 Heavy Assault Missiles | |||
| Same as above. | |||
|- | |||
| {{sk|Guided Missile Precision|IV|icon=yes}} | |||
| | |||
* 5% decrease per level in factor of signature radius for all missile explosions. | |||
| Like Target Navigation Prediction, this skill helps take the edge off smaller targets. This is in the advanced skill category as it requires Missile Launcher Operation V as a prerequisite. | |||
|- | |||
| {{sk|Weapon Upgrades|V|icon=yes}}, {{sk|Advanced Weapon Upgrades|IV|icon=yes}} | |||
| | |||
* Reduces CPU and Powergrid requirements, respectively, for weapons. | |||
| If you're going to try to fit T2 launchers on a Drake, you're probably going to want this. These skills will also make fitting many other ships much easier. | |||
|- | |||
| {{sk|Light Drone Operation|V|icon=yes}}, {{sk|Gallente Drone Specialization|IV}} | |||
| | |||
* Allows T2 Gallente light drones. | |||
| Substitute any other racial variant in for the Drone Specialization skill. If you want to squeeze the most DPS out of the Drake's tiny drone bay, T2 drones are the way to go. They're expensive but worth it. They're superior to T1 drones in almost every way. | |||
|- | |||
| {{sk|Hull Upgrades|IV|icon=yes}} | |||
| | |||
* Allows for the use of the Damage Control II module. | |||
| Although many Drake fits do not use a DCII module, it can be useful in some cases. | |||
|} | |||
This list of skills may seem daunting at first, but you don't need all them to start doing things! Make it up as you go -- start doing what you want to do and figure out where you need to go from there. You may start with weak shield and weak missile DPS, but you can have fun right away. | |||
Remember as well that all of these skills are useful for fitting other ships. You're not going to somehow outgrow these skills, even if you outgrow your Drake. | |||
==Fitting== | ==Fitting== | ||