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| ==Skills== | | ==Skills== |
| *'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill. | | *'''{{sk|Caldari Battleship}}''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill. |
| *The usual L4 mission fit uses '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''' V and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty. | | *The usual L4 mission fit uses '''{{sk|Cruise Missiles}}'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''{{sk|Cruise Missiles}}''' V and '''{{sk|Cruise Missile Specialization}}''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty. |
| *'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | | *'''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. |
| *Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | | *Along with the requisite '''[[Skills:Engineering|Engineering]]''' and '''[[Skills:Electronics|Electronics]]''' skills required for adequately fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and IV respectively to help alleviate fitting problems. |
| *'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]] and [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' to at least IV to combat smaller targets. | | *'''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets. |
| *'''[[Skills:Electronics#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronics#Long Distance Jamming|Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level. | | *'''{{sk|Electronic Warfare}}''' should be trained to level III to allow training of '''{{sk|Long Distance Jamming}}''' which increases the optimal range of target painters by 10% per level. |
| *'''[[Skills:Electronics#Target Painting|Target Painting]]''' should be trained to IV to gain access to the '''[[Skills:Electronics#Signature Focusing|Signature Focusing]]''' skill. | | *'''{{sk|Target Painting}}''' should be trained to IV to gain access to the '''{{sk|Signature Focusing}}''' skill. |
| *'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel. | | *'''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel. |
| *'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible. | | *'''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}''' and '''{{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the drone bay as possible. |
| *Train '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' to IV. '''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to V to improve shield capacity and recharge rate. | | *Train '''{{sk|Tactical Shield Manipulation}}''' to IV. '''{{sk|Shield Operation}}''' and '''{{sk|Shield Management}}''' should be trained to V to improve shield capacity and recharge rate. |
| *'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. | | *'''{{sk|Shield Upgrades}}''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. |
| *Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module. | | *Finally, '''{{sk|Hull Upgrades}}''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module. |
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| ==Fitting== | | ==Fitting== |