Difference between revisions of "Prowler"
(→Summary: removed comment about cruiser, since with rigs and 3 expanded cargoholds, the prowler can now carry a packaged cruiser) |
(→Fitting: Improved fits for Kronos) |
||
Line 87: | Line 87: | ||
==Fitting== | ==Fitting== | ||
− | {{ShipFitting| | + | {{ShipFitting |
− | ship=Prowler| | + | | ship=Prowler |
− | shipTypeID=12735| | + | | shipTypeID=12735 |
− | fitName= | + | | fitName=Cruiser carrier |
− | fitID= | + | | fitID=Cruiser-carrier |
− | + | | low1name=Expanded Cargohold II | |
− | + | | low1typeID=1319 | |
− | + | | low2name=Expanded Cargohold II | |
− | mid1name= | + | | low2typeID=1319 |
− | mid1typeID= | + | | low3name=Expanded Cargohold II |
− | mid2name= | + | | low3typeID=1319 |
− | mid2typeID= | + | | mid1name=Experimental 10MN Microwarpdrive I |
− | mid3name= | + | | mid1typeID=5975 |
− | mid3typeID= | + | | mid2name=Adaptive Invulnerability Field II |
− | + | | mid2typeID=2281 | |
− | + | | mid3name=Adaptive Invulnerability Field II | |
− | + | | mid3typeID=2281 | |
− | + | | high1name=Core Probe Launcher I, Core Scanner Probe I | |
− | + | | high1typeID=17938 | |
− | + | | charge1name=Core Scanner Probe I x8 | |
− | + | | charge1typeID=30013 | |
− | + | | high2name=Covert Ops Cloaking Device II | |
− | + | | high2typeID=11578 | |
− | + | | rig1name=Medium Cargohold Optimization I | |
− | + | | rig1typeID=31119 | |
− | + | | rig2name=Medium Polycarbon Engine Housing I | |
− | + | | rig2typeID=31179 | |
− | + | | charge2name=open | |
− | difficulty= | + | | charge3name=open |
− | warsop=A| | + | | charge4name=open |
− | warsopReason=| | + | | charge5name=open |
− | version= | + | | drone1name=open |
− | shipDNA=12735: | + | | drone2name=open |
− | + | | drone3name=open | |
− | + | | drone4name=open | |
− | {{ShipFitting| | + | | drone5name=open |
− | ship=Prowler| | + | | skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|IV|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}} |
− | shipTypeID=12735| | + | | showSKILLS=N |
− | fitName= | + | | notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}).</li><li>It warps at a good 6.4 au/s (with low skills) and a brisk 7.5 au/s at {{sk|Transport Ships|V}}.</li><li>This fit is moderately tough for a blockade runner, with 10k EHP even with low skills. Note that the Prowler has a naturally high shield EM resistance, so you don't need to fit an EM shield hardener to maximise your EHP.</li><li>In order to reach 10,000m3 cargo, you ''must'' fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.</li><li>The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with {{sk|Transport Ships|V}}).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space). |
− | fitID= | + | | showNOTES=N |
− | + | | difficulty=0 | |
− | + | | warsop=A | |
− | + | | warsopReason= | |
− | + | | version=KRON 1.0 | |
− | mid1name=Experimental 10MN Microwarpdrive I| | + | | showTOC=Y |
− | mid1typeID=5975| | + | | shipDNA=12735:1319;3:5975;1:2299;1:2281;1:17938;1:30013;8:11578;1:31119;1:31179;1:: |
− | mid2name=Adaptive Invulnerability Field II| | + | }}{{ShipFitting |
− | mid2typeID=2281| | + | | ship=Prowler |
− | mid3name=Adaptive Invulnerability Field II| | + | | shipTypeID=12735 |
− | mid3typeID=2281| | + | | fitName=Fast transport |
− | + | | fitID=Fast-transport | |
− | + | | low1name=Expanded Cargohold II | |
− | + | | low1typeID=1319 | |
− | + | | low2name=Nanofiber Internal Structure I | |
− | charge1name=Core Scanner Probe I x8| | + | | low2typeID=2603 |
− | charge1typeID=30013| | + | | low3name=Nanofiber Internal Structure I |
− | charge2name=open| | + | | low3typeID=2603 |
− | charge3name=open| | + | | mid1name=Experimental 10MN Microwarpdrive I |
− | charge4name=open| | + | | mid1typeID=5975 |
− | charge5name=open| | + | | mid2name=Adaptive Invulnerability Field II |
− | + | | mid2typeID=2281 | |
− | + | | mid3name=Adaptive Invulnerability Field II | |
− | + | | mid3typeID=2281 | |
− | + | | high1name=Core Probe Launcher I, Core Scanner Probe I | |
− | difficulty= | + | | high1typeID=17938 |
− | warsop=A| | + | | charge1name=Core Scanner Probe I x8 |
− | warsopReason=| | + | | charge1typeID=30013 |
− | version= | + | | high2name=Covert Ops Cloaking Device II |
− | shipDNA=12735: | + | | high2typeID=11578 |
− | + | | rig1name=Medium Hyperspatial Velocity Optimizer I | |
− | + | | rig1typeID=31161 | |
+ | | rig2name=Medium Cargohold Optimization I | ||
+ | | rig2typeID=31119 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone1name=open | ||
+ | | drone2name=open | ||
+ | | drone3name=open | ||
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|IV|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}} | ||
+ | | showSKILLS=N | ||
+ | | notes=This is a very fast ship for carrying small to medium cargo (6415m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also very fast at sublight speeds: 328 m/s, or 1846 m/s with the MWD on, even with low skills (train {{sk|Acceleration Control}} and {{sk|Navigation}} to reach speeds of nearly 2500 m/s with the MWD).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible. </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space). | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=KRON 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=12735:1319;1:2603;2:5975;1:2281;2:17938;1:30013;8:11578;1:31161;1:31119;1:: | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 20:13, 26 July 2014
RELATED UNI-WIKI REFERENCES
|
Name: Prowler SHIP BONUSES
Minmatar Industrial bonuses (per skill level):
Ship Attributes
|
Summary
The Prowler is the Minmatar blockade runner.
Like all Blockade Runners, the Prowler is a popular underway support ship to Stealth Bomber fleets. It can provide ammunition reloading and transport of Mobile Warp Disruptors. Adding a Salvager, it can also clean up after successful bomb runs.
Skills
Further information about additional or recommended skills to pilot Prowler for a specific or it's common role(s) can be written here.
Fitting
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I
Core Scanner Probe I x8
- This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
- It warps at a good 6.4 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
- This fit is moderately tough for a blockade runner, with 10k EHP even with low skills. Note that the Prowler has a naturally high shield EM resistance, so you don't need to fit an EM shield hardener to maximise your EHP.
- In order to reach 10,000m3 cargo, you must fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.
- The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I
Core Scanner Probe I x8
- This is a very fast ship for carrying small to medium cargo (6415m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V and Spaceship Command V). It's also very fast at sublight speeds: 328 m/s, or 1846 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to reach speeds of nearly 2500 m/s with the MWD).
- It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
- Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
- You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Tactics
No sub-article about Prowler roles or piloting tactics. You can write them here.
Notes
No sub-article about Prowler notes. You can write them here.