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Redeemer: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
  * SHIP ATTRIBUTES SECTION (last update : 11/4/2014)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | faction=Amarr Empire
  | faction=Amarr Empire
  | race=Amarr
  | race=Amarr
| roles=unspecified
  | variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Armageddon Navy Issue}},{{Ship|Armageddon}}
  | variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Armageddon Navy Issue}},{{Ship|Armageddon}}
  | tech=2
  | tech=2
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | ecmprio=1
  | powergrid=17,000 MW
  | powergrid=17,000 MW
  | cpu=505 tf
  | cpu=505 tf
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  | bandwidth=125 Mbit/sec
  | bandwidth=125 Mbit/sec
  | info=Name: Redeemer<br>Hull: Armageddon Class<br>Role: Black Ops<br><br>Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
  | info=Name: Redeemer<br>Hull: Armageddon Class<br>Role: Black Ops<br><br>Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
  | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret rate of fire<br><b>Black Ops bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br>125% bonus to ship max velocity when using Cloaking Devices<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
  | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret rate of fire<br><b>Black Ops bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br>125% bonus to ship max velocity when using Cloaking Devices<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>50% reduction to effective distance traveled for jump fatigue<br>
  | structurehp=4,968 HP
  | structurehp=4,968 HP
  | shieldhp=4,375 HP
  | shieldhp=4,375 HP
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  | totaltraintime=120d 8h 6m 0s
  | totaltraintime=120d 8h 6m 0s
| forumlinks=
| wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]
  | externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]
  | highlights1=High Amount of High Slots
  | highlights1=High Amount of High Slots
  | highlights2=High Amount of Low Slots
  | highlights2=High Amount of Low Slots
| highlights3=
| highlights4=
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