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Ishkur: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
updated from template tool
Telinchei (talk | contribs)
Summary: expanded with my vague understanding of role and bonuses, stressing versatility. Left a hidden note/comment about dual rep fits, as well as expansion-past/long long time ago note.
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==Summary==
==Summary==
The Ishkur is a frigate sized drone boat, capable of carrying a full flight of light drones, which is unusual for a frigate sized ship. The Assault Frigates bonus increases the drone bay, but does not increase the bandwidth, meaning it can carry additional drones, but it can never field a flight of medium drones. The optimal range bonus favors railguns, but Ishkurs are more often blaster fit.
The '''Ishkur''' is two T1 hulls rolled into one: the tank and turrets of the [[Incursus]], as well as the drone systems of the [[Tristan]]. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. So even while it does not have the repair bonus of the Incursus, nor the tracking bonus of the Tristan, the comparison is still apt in both areas. Like those hulls, the Ishkur is every bit as flexible, being able to fit both railguns and blasters, and function just as well in PvE as well as in PvP - as either a kiter or agile brawler - depending on fit. Its main weakness is its slow speed, as well as a tendancy to have an explosive resist hole.
 
The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 [[Assault Frigates]] skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets, and giving you space for backup/redundant drones. These bonuses means you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiter range with T2 Null S ammo loaded in blasters. The implications of that means the hull is viable in both a sniper fleet, and has the potential to compete with a scram kiter with a blaster and [[brawler]] loadout, but the extra drones will always be there to ensure constant DPS. They should survive and keep firing as long as the main hull lives, even if your enemy tries to shoot them down first. So while this is not a direct damage increase - the bonus increases the drone bay, but does not increase the bandwidth, meaning the Ishkur can never field a flight of medium drones - it is a very useful skill to train.
 
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules. <!-- A dual armor repair and kiting fit may be plausible if an active cap booster is used, but not with a passive cap set due to the constraining lack of rig slots for Semiconductor Cells. -->
 
{{expansion past|It was once unusual to carry a full set of light drones on a frigate, prior to the introdction of the Algos and revamp of the Tristan. The highest count was the [[Imicus]], which had 3.}}


==Skills==
==Skills==