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Viator: Difference between revisions

From EVE University Wiki
m Fixed broken link to Thermodynamics skill
Skills: skill link template
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==Skills==
==Skills==
* [[Skills:Navigation#Navigation|Navigation]] to at least IV, to increase the sub-warp speed of the ship.
* {{sk|Navigation}} to at least IV, to increase the sub-warp speed of the ship.
* [[Skills:Navigation#Acceleration Control|Acceleration Control]] to at least IV, to improve the performance of your MWD.  
* {{sk|Acceleration Control}} to at least IV, to improve the performance of your MWD.  
* [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it.
* {{sk|High Speed Maneuvering}} to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it.
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency.
* {{sk|Thermodynamics}} to III or IV, to allow you to overheat your MWD in an emergency.
* [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time.
* {{sk|Evasive Maneuvering}} to level V, to minimize your align time.
* [[Skills:Electronic Systems#Cloaking|Cloaking]] to level IV, to allow you to use the covert ops cloaking device II.
* {{sk|Cloaking}} to level IV, to allow you to use the covert ops cloaking device II.


The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.


In addition, pilots will want to train [[Skills:Armor#Hull Upgrades|Hull Upgrades]] to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and [[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.
In addition, pilots will want to train {{sk|Hull Upgrades}} to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and {{sk|Astronautics Rigging}} to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.


==Fitting==
==Fitting==