Difference between revisions of "Revelation"

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* Amarr Dreadnought V
 
* Amarr Dreadnought V
 
* Capital Energy Turret V
 
* Capital Energy Turret V
* Capital Energy Turret specialization IV (If useing T2 guns, for that lovely Scorch XL)
+
* Capital pulse laser specialization IV (If useing T2 guns, for that lovely Scorch XL)
 
* Perfect gunnery support skills
 
* Perfect gunnery support skills
 
* Perfect tank support skills
 
* Perfect tank support skills

Revision as of 14:54, 3 June 2016

EVE University Database
 
Ship Database
Revelation
Revelation
Amarr Empire
Amarr Empire
Dreadnoughts
Revelation Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.

SHIP BONUSES

Amarr Dreadnought bonuses (per skill level):
10% reduction in Capital Energy Turret activation cost
5% bonus to Capital Energy Turret damage
4% bonus to all armor resistances
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
780,000 MW
CPU
cpu output
615 tf
Capacitor
capacitor
60,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
97.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
41 points
Sig. Radius
signature radius
11,100 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
113,000 HP
Mass
ship mass
1,350,000,000 kg
Volume
ship volume
18,500,000 m³
Cargo Capacity
cargo capacity
2,175 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Armor
Armor Hitpoints
armor hitpoints
113,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
78,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

  • The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation is used to be considered a inferior dreadnought compared to the Gallente Moros and Minmatar Naglfar. This is no longer the case as of the citadel release as it now has a much larger base capacitor, the guns drain less than Moros at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if useing T1 lasers), being able to instantly switch ranges and haveing the largest range with "close range" guns (Scorch XL can hit out to 80km).
  • Fitted with high angle guns and a tracking module or two this ship can track battlecruisers and battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
  • The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well siuted for use as a siutcase capital. A perfect traveling "siutcase" for nomadic groups.

Skills

  • Amarr Dreadnought V
  • Capital Energy Turret V
  • Capital pulse laser specialization IV (If useing T2 guns, for that lovely Scorch XL)
  • Perfect gunnery support skills
  • Perfect tank support skills
  • Jump Drive Calibration V

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Revelation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revelation here.