Drake
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Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Drake, well-known for its excellent tanking abilities, is a very popular PvE and PvP ship. In PvE, the Drake can be passively shield-tanked for a stronger tank than a battleship, making L3 missions easy and L4 missions a possibility. However, without very good missile skills L4's will take a long time.
In PvP, the Drake has the ability to field a massive buffer tank. While the Drake can be fit with Heavy Assault Missile Launchers, regular Heavy Missile Launchers are much more common due to the easier fitting and the very short range on HAMs. With Heavy Missile Launchers, the DPS of a Drake is not very impressive for a battlecruiser, but it has a long range for its class.
As of July 2013, the Drake is not recommended for Incursions and the EVE University Incursion community stopped accepting battlecruisers into their fleets. See Preparing for Incursions for more information on where to go from here.
The Drake is quite easy to skill for and pilot competently. Its tank bonus makes it forgiving of mistakes, and missiles are an easy to use weapon system that doesn't require the pilot to worry much about angular velocity and range. However, these factors also mean the ship reaches its maximum potential quickly; it is quite slow, has less damage bonus than other battlecruisers, and clever piloting can't be used to increase missile damage like it can with turrets.
Skills
- Caldari Battlecruiser to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
- Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronics skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 25m3 drone bay as possible.
- Due to the Drake's inherent bonus to shield resistances, Shield Operation, Shield Management, and Tactical Shield Manipulation should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistances.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
Small Tractor Beam I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator
Ballistic Control System I
Ballistic Control System I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Hobgoblin I x5
Scourge Heavy Missile x1
- Caldari Battlecruiser III
- Caldari Cruiser III
- Caldari Frigate IV
- Combat Drone Operation III
- Drone Interfacing III
- Drone Navigation III
- Drone Sharpshooting III
- Drones V
- Energy Grid Upgrades II
- Energy Management III
- Energy Systems Operation III
- Evasive Maneuvering III
- Guided Missile Precision III
- Heavy Missiles III
- Jury Rigging III
- Long Range Range Targeting III
- Mechanic III
- Missile Bombardment III
- Missile Launcher Operation V
- Missile Projection III
- Rapid Launch III
- Science III
- Scout Drone Operation III
- Shield Management III
- Shield Operation III
- Shield Rigging I
- Shield Upgrades III
- Signature Analysis III
- Spaceship Command IV
- Light Missiles III
- Tactical Shield Manipulation III
- Target Navigation Prediction III
- Targeting III
- Warhead Upgrades III
- Weapon Upgrades I
- It is recommended to fit a T2 shield tank as soon as possible.
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Tractor Beam I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Kinetic Deflection Amplifier II
Thermic Dissipation Amplifier II
10MN Afterburner II
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Hobgoblin II x5
Scourge Heavy Missile x1
Mjolnir Heavy Missile x1
- Missile Launcher Operation V
- Shield Upgrades III
- Tactical Shield Manipulation IV
- Energy Grid Upgrades II
- Drones V
- Caldari Battlecruiser IV
- Missile Bombardment III
- Guided Missile Precision III
- Missile Projection III
- Weapon Upgrades V
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Shield Management V
- Scout Drone Operation V
- Engineering IV
- Electronics IV
- Mechanic III
- Jury Rigging III
- Advanced Weapon Upgrades I
- Shield Operation IV
- Shield Upgrades IV
- Shield Compensation IV
- Heavy Missiles V
- Heavy Missile Specialization IV
- Combat Drone Operation III
- Shield Rigging I
- Caldari Frigate IV
- Caldari Cruiser III
- Spaceship Command IV
- It is recommended to fit a T2 shield tank as soon as possible.
- Training missile support skills will increase DPS output.
- Use Meta 4 items if you cannot fit T2. Except for the Launchers as they are too expensive.
- With very good tank and dps skills you may use three Ballistic Control Systems and only one Shield Power Relay.
- Amend the passive shield resistance modules (amplifiers) to the resistance you need for your mission.
- Swap your afterburner for a second Adaptive Invulnerability Field if you encounter problems with your tank.
- You can use Warrior drones against Angels instead of Hobgoblins.
- Mjolnir Heavy Missiles deal more damage against Sansha and Bloodraiders even if you have Battlecruiser IV.
- Optional in the highslot: Drone Link Augmentor instead of Small Tractor Beam I, but this will require a CPU implant.
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Small Energy Neutralizer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Microwarpdrive I
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x5
Caldari Navy Scourge Heavy Assault Missile x1
- Caldari Battlecruiser IV
- Missile Bombardment III
- Missile Launcher Operation III
- Guided Missile Precision III
- Missile Projection III
- Missile Launcher Operation V
- Heavy Assault Missiles V
- Heavy Assault Missile Specialization I
- Tactical Shield Manipulation IV
- Energy Grid Upgrades II
- Drones V
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Shield Management V
- Thermodynamics V
- Scout Drone Operation V
- Engineering IV
- Electronics IV
- Mechanic III
- Jury Rigging III
- Energy Emission Systems II
- Propulsion Jamming IV
- Shield Operation IV
- Shield Upgrades IV
- Shield Compensation IV
- Combat Drone Operation III
- Shield Rigging I
- Caldari Frigate IV
- Caldari Cruiser III
- Spaceship Command IV
- It is required to fit a T2 shield tank on battlecruisers or larger according to E-UNI wartime regulations.
- Training missile support skills will increase DPS output.
- Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
- However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
- T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
- Faction ammo is strongly recommended to gain an advantage on the battlefield.
- Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Energy Neutralizer II
Adaptive Invulnerability Field II
Large Shield Extender II
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
10MN Microwarpdrive II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Damage Control II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x5
Caldari Navy Scourge Heavy Missile x1
- Caldari Battlecruiser IV
- Missile Bombardment III
- Missile Launcher Operation III
- Guided Missile Precision III
- Missile Projection III
- Missile Launcher Operation V
- Heavy Assault Missiles V
- Heavy Assault Missile Specialization I
- Tactical Shield Manipulation IV
- Energy Grid Upgrades II
- Drones V
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Shield Management V
- Thermodynamics V
- Scout Drone Operation V
- Engineering IV
- Electronics IV
- Mechanic III
- Jury Rigging III
- Energy Emission Systems II
- Propulsion Jamming IV
- Shield Operation IV
- Shield Upgrades IV
- Tactical Shield Manipulation IV
- Shield Compensation IV
- Combat Drone Operation III
- Shield Rigging I
- Caldari Frigate IV
- Caldari Cruiser III
- Spaceship Command IV
- It is required to fit a T2 shield tank on battlecruisers or larger according to E-UNI wartime regulations.
- Training missile support skills will increase DPS output.
- Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
- However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
- T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
- Faction ammo is strongly recommended to gain an advantage on the battlefield.
- Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.
Tactics
This is tactics from eveonline.com:
With high resistances and the traditional Caldari bonus to kinetic missile damage, it is a powerful force against Guristas and Serpentis. It has already proven to be incredibly popular, with E-ON magazine reporting tens of thousands in service, more than any other battlecruiser.
The Drake is heavily armed, well-tanked, and can feel like a pocket battleship at times. However, the Drake is particularly slow, and whilst its defenses can match those of a battleship with ease, it utilizes a high proportion of its slots to do so. This makes most conventionally fit Drakes inflexible for solo PvP.
One of a Drake's primary strengths lie in its potential immunity to nosferatu and energy neutralizer systems. As missile launchers do not require any capacitor energy to fire, a passively tanked Drake will not suffer any degradation in offense or defense at the hands of energy draining weapons. Drake pilots fielding invulnerability fields as opposed to passive hardeners may run into issues against ships that employ heavy neuting.
Notes
This vessel qualifies for the University PYOS and BYOM programs.