Atron
RELATED UNI-WIKI REFERENCES
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The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch.
The Atron is a great hull for new pilots interested in learning how to +1, The agile but fragile ship will assist new pilots in understanding some of the limitations of Interceptors, It can serve as an amazing long-point tackle ship.
"Scram Chasing" might be difficult and lethal in the Atron and should be left for tankier hulls like the Incursus.
The Atron is the "fastest" T1 attack Frigate. While the Minmatar Slasher is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank. A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid. In addition, an ample Power Grid and CPU make the Atron easy to fit with little training.
Skills
Recommended skills: (Low)
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- Navigation IV
- Thermodynamics III
Fitting
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I
1MN Microwarpdrive I
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Micro Auxiliary Power Core I
Overdrive Injector System I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Antimatter Charge S x1
- This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
- This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
Limited 1MN Microwarpdrive I
Experimental 1MN Afterburner I
J5 Prototype Warp Disruptor I
Damage Control I
Micro Auxiliary Power Core I
Fourier Transform Tracking Program
Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
Caldari Navy Antimatter Charge S x480
- Weapon Upgrades V
- Advanced Weapon Upgrades II
- Use MWD to get within initial point range, then switch to AB to hold it.
- Cost is 1.25M as of March 1, 2013.
- If you can't fit the ship because of powergrid issues drop a rig. If you are having CPU issues you can drop down to 125mm rails.
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I
Small Nosferatu I
1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I
Damage Control I
Micro Auxiliary Power Core I
Overdrive Injector System I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Antimatter Charge S x1
- This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Small Diminishing Power System Drain I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Void S x1
- This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Micro Auxiliary Power Core I
Damage Control II
Overdrive Injector System II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
EMP S x1
- Ares Wannabe:
- Fast, Agile, doesn't suffer from the short locking range syndrome as much.
- ACs require very little grid, offering longer first falloff then Blasters and also require no cap to fire, your main tragets are mostly drones.
- Be sure to carry around 10 Nanite Repair Paste.
- Use with care, once scrammed you are dead.
- Orbit around 15km, watch target's radial/velocity, adjust with keep at range (set to 100km) and approach.
- Feel free to replace anything with lower meta if you're low on isk, EXCEPT for the Warp Disruptor II.
Tactics
No sub-article about Atron roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.