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Revision as of 06:10, 15 May 2014 by Scifinoide xenoscopic (talk | contribs) (added links/content)
EVE University
EVE University
This page is under construction


             nPvP

novice Player versus Player
created by Scifi° on 2014.05.10





SNEAK PEEK EVE University possibilities


Factions
EVE_University_Medals File:ServiceMedal.jpg File:UNISilverCrossMedal.png
Ships File:HarbingerNavyIssue.png


Implants
Events File:Altruist KYE talos rear.jpg File:Skills training clock.jpg File:Moar bubbles2.png
Mobiles


Campuses
Fleets Chill_Town Incursion


Theory 200px
Timers
Rats File:The blood raiders covenant logo.jpg File:Serpentis logo.jpg File:Guristas pirates logo.jpg
Cloaking File:Cloaking.jpg File:Icon cloak.png

PRACTICE


Intro

File:UNIMentor2Banner.png nPvP practice is developed for the very fresh, rookie & novice pilots to learn the very basics of combat in EVE in a controlled Arena. With use of only rookie ships. This makes it faster to respawn and join the practice Arena again, again & again. Rookie ship are for free! To obtain a new one: with your capsule go to the nearest station were you have no ships stored when you dock there will be a rookie ship in the Inventory (alt-c) of the station. This process can be repeated many times for free. Rookie ship can not be manufactured, there are no blueprints, no reprocess value, it is not possible to sell them directly (You could put them in a contract). New rookie ships are equipped with one offensive weapon and one mining laser. So nPvP training is possible without having to invest any isk or buy/haul new ships!!! Very quick respawn is possible. So more fun for combat training!!!

  • If you have any questions about the above pictures/icons please ask the teachers/instructors.



Rules

  • Respect all EVE University rules. EVE_University_Rules
  • Only rookie ships
  • No implants
  • Only fights in the setup designated Arena location
  • Discuss how to improve your combat skills with the other pilots/instructors/teachers


Cross-References



Definitions

  • Arena = Controlled area in deep space used for practice/combat/games. Watched over by instructors/wardens. Scouts are watching in nearby systems for threats.
  • Teacher = Mostly teaches theoretical classes. Some do teach practical classes.
  • Instructor = Mostly teaches/overwatches practicals,exercises & games in Arenas. Sometimes they teach theory.
  • Supporter/Logi = People who support us with logistics (logi) or other services.
  • Spectator = People who do not want to take part of the practice/exercise/game but like to observe/study us.


Pre-Flight Check List






Rookie ships:


Amarr --> Impairor


Caldari --> Ibis


Gallente -> Velator


Minmatar -> Reaper


Ships overview


Rats


Example incursion Rats:
NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
1 Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 m 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret damage 960 hp 12000 10 - 12 km Effective range (from optimal up to double falloff) 8898 9k ehp 8,898 effective hit points (3,388 raw hit points)
1 Niarja Myelen
Niarja Myelen Jamming - 6 strength at 32+36 km rangeEnergy neutralizing - 450 GJ every 10 seconds at 18 km range
53 Signature 53 m 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp 3,786 effective hit points (2,575 raw hit points)
3 Mara Paleo
Mara Paleo Remote Shield Booster - 700 hp every 5 sec for up to 3 targets at 70 km range
65 Signature 65 m 2050 Velocity 2,050 m/s 60000 60 km Orbit 310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp 29,505 effective hit points (8,085 raw hit points)
5 Deltole Tegmentum
Deltole Tegmentum Warp disruption - 1 strength at 20 km rangeEnergy neutralizing - 360 GJ every 12 seconds at 12 km rangeTarget painting - 37,5% strength at 45+90 km range
540 Signature 540 m 850 Velocity 850 m/s 12000 12 km Orbit 118 m/s 818 818 dps Torpedo damage 4,500 hp 45000 < 45 km Effective range 179075 179k ehp 179,075 effective hit points (73,150 raw hit points)
5 Outuni Mesen
Outuni Mesen [7] Warp disruption - 1 strength at 24 km rangeEnergy neutralizing - 3,000 GJ every 24 seconds at 25 km rangeWebbing - 60% speed reduction at 20 km range
400 Signature 400 m 790 Velocity 790 m/s 18000 18 km Orbit 110 m/s 352 352 dps Turret damage 1,760 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 215104 215k ehp 215,104 effective hit points (92,400 raw hit points)
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.


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Scifi° (talk) 10:29, 13 May 2014 (UTC)