Prowler
RELATED UNI-WIKI REFERENCES
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Name: Prowler SHIP BONUSES
Minmatar Industrial bonuses (per skill level):
Ship Attributes
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Summary
The Prowler is the Minmatar blockade runner.
Like all Blockade Runners, the Prowler is a popular underway support ship to Stealth Bomber fleets. It can provide ammunition reloading and transport of Mobile Warp Disruptors. Adding a Salvager, it can also clean up after successful bomb runs.
Skills
Further information about additional or recommended skills to pilot Prowler for a specific or it's common role(s) can be written here.
Fitting
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I
Core Scanner Probe I x8
- This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
- It warps at a good 6.4 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
- This fit is moderately tough for a blockade runner, with 10k EHP even with low skills. Note that the Prowler has a naturally high shield EM resistance, so you don't need to fit an EM shield hardener to maximise your EHP.
- In order to reach 10,000m3 cargo, you must fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.
- The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I
Core Scanner Probe I x8
- This is a very fast ship for carrying small to medium cargo (6415m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V and Spaceship Command V). It's also very fast at sublight speeds: 328 m/s, or 1846 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to reach speeds of nearly 2500 m/s with the MWD).
- It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
- Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
- You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Tactics
No sub-article about Prowler roles or piloting tactics. You can write them here.
Notes
No sub-article about Prowler notes. You can write them here.