Revelation
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The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation is used to be considered substandard dreadnought compared to the Gallente Moros and Minmatar Naglfar, but better than the Caldari Phoenix. This is no longer the case as of the citadel release as it now has a much larger base capacitor, the guns drain less than Moros at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if useing T1 lasers), being able to instantly switch ranges and haveing the largest range with "close range" guns (Scorch XL can hit out to 80km).
Fitted with high angle guns and a tracking module or two this ship can track battlecruisers and battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well siuted for use as a siutcase capital. A perfect traveling "siutcase" for nomadic groups.
Skills
- Amarr Dreadnought V
- Capital Energy Turret V
- Capital Energy Turret specialization IV (If useing T2 guns, for that lovely Scorch XL)
- Perfect gunnery support skills
- Perfect tank support skills
- Jump Drive Calibration V
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Revelation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Revelation here.