Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Ares Hull: Atron Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.
SHIP BONUSES
Gallente Frigate bonuses (per skill level): 10% bonus to Small Hybrid Turret optimal range 10% bonus to Small Hybrid Turret tracking speed Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Taranis
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Fast Target Locking Time
35 MW 160 tf
420 m/sec
92 m³
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,Atron
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Entry-Level Tackle Frigate
37 MW 147 tf
420 m/sec
145 m³
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Ship Attributes
Fittings |
High 3
Launchers 1
Turrets 3
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 4.54 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Magnetometric Sensor 11 points
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Structure |
Structure Hitpoints 625 HP
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Armor |
Armor Hitpoints 400 HP
Armor Resistances
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Shields |
Shield Capacity 300 HP
Shield Resistances
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Summary
The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Fitting
For more info on fittings, please click here
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
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