High Amount of Medium Slots
HIGHLIGHTS
1,000m³ Corpse hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
SHIP BONUSES
Amarr Dreadnought bonuses (per skill level): 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount Minmatar Dreadnought bonuses (per skill level): 20% bonus to Stasis Webifier optimal range Role Bonus: • Can fit Siege Modules • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 25% bonus to Capital Energy Turret damage 5x penalty to Entosis Link duration
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Required Skills
Training Time what's this?111d 12h 15m 40s
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Grouping
▪ Variations Revelation
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 High Amount of Low Slots
 700,000 MW  650 tf
 75 m/sec
 2,175 m³
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Ship Attributes
| Fittings |
High 6
Launchers 0
Turrets 3
Rig
3
capital
Calibration 350
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| Navigation |
Base Time to Warp ? what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
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| Structure |
Structure Hitpoints 169,000 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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| Armor |
Armor Hitpoints 169,000 HP
Armor Resistances
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| Shields |
Shield Capacity 118,000 HP
Shield Resistances
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