Maulus
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The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. There are 4 mid and 3 low slots plus a larger than normal drone bay. It can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
Skills
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Fitting
Limited 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Pseudoelectron Containment Field I
F-89 Synchronized Signal Amplifier
F-89 Synchronized Signal Amplifier
Hobgoblin I x4
Hobgoblin I x2
Targeting Range Dampening Script x3
Scan Resolution Dampening Script x3
- A cheap but effective Damp fit. No tank to speak of, so stay away from your opponents!
- With all skills at V and before fleet boosts, this ship has 2.5 K EHP, flies at 3280 m/s (4686 m/s with MWD overheated) and align in 4.8 s (3.2 s with MWD off). The capacitor last 6 min 56 s.
- Damp range is 52 + 86 km and targeting range is 130 km.
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
200mm Reinforced Steel Plates II
Signal Amplifier II
Small Anti-Explosive Pump I
Small Ionic Field Projector I
Small Ionic Field Projector I
Hobgoblin II x4
Hobgoblin II x2
Targeting Range Dampening Script x3
Scan Resolution Dampening Script x3
- A version with a bit more tank.
- With all skills at V and before fleet boosts, this ship has 4.1 K EHP, flies at 2937 m/s (4183 m/s with MWD overheated) and align in 5.1 s (3.6 s with MWD off). The capacitor is stable.
- Damp range is 54 + 90 km and targeting range is 146 km.
280mm Howitzer Artillery II
280mm Howitzer Artillery II
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Signal Amplifier II
Signal Amplifier II
Micro Auxiliary Power Core I
Small Inverted Signal Field Projector I
Small Inverted Signal Field Projector I
Hobgoblin II x4
Hobgoblin II x2
Targeting Range Dampening Script x3
Republic Fleet Depleted Uranium S x3
- A version with Artillery, but little EHP.
- With all skills at V and before fleet boosts, this ship has 1.6 K EHP, flies at 3280 m/s (4686 m/s with MWD overheated) and align in 4.8 s (3.2 s with MWD off). The capacitor is stable.
- Damp range is 54 + 90 km and targeting range is 132 km.
- Damage is 108 dps at 15 + 11 km with Republic Fleet Depleted Uranium
Drone Link Augmentor I
Drone Link Augmentor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
1MN Afterburner II
Damage Control II
F-89 Synchronized Signal Amplifier
F-89 Synchronized Signal Amplifier
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Warrior I x4
Hornet EC-300 x2
Targeting Range Dampening Script x1
Tactics
- Since you chose to fly a Maulus, you probably will be doing damp(EWAR) in a PvP fleet. Your role is to damp the enemy and hopefully help your fellow unistas getting close to the enemy without getting blown up.
- In a fleet don't try to fly solo, but try to remain close too your bigger buddies and damp out of the enemy. Your optimal range with a script is 30 km and falloff is 60 km, so keep your distance from the enemy! Set your keep at range at 30 km for optimal range and sit back and watch the damping commence.
- The key is to use your Scripts properly;
The F-90 Positional Sensor is normally ran with Scan Resolution Scripts to get the lock in first for the anti EWAR role, this changes to Range Scripts if camping a gate to ensure a lock any snipers that may try to harass.
Use one Range Script and one Scan Strength Script in the Damps to improve shutting down a single important target, (this avoids any stacking penalties)
If flying in a well organised EWAR squad it can be worth switching to double Scan Strength Scripts and damping the targets that the ECM call Jammed, this extended re-lock time coupled with the 20 seconds they will spend jammed from the ECM will keep more targets out of the fight for longer but does involve more work and better co-ordination within the EWAR squad.
Double Range Dampening Scripts are more situational, they are good to defend against Snipers and Kiting fleets but will more often than not force a disengage rather than help secure any kills.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.