Maulus
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. It has 4 mid and 3 low slots, plus a larger-than-normal drone bay. The Maulus can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
Skills
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Fitting
Drone Link Augmentor I
Drone Link Augmentor I
Upgraded 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Damage Control I
Nanofiber Internal Structure I
Mark I Generator Refitting: Capacitor Power Relay
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Warrior I x6
Targeting Range Dampening Script x1
Scan Resolution Dampening Script x3
- These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.
- Range damp the enemy logi and ewar that is far away.
- Scan Res damp enemy logi that are in close to their fleet.
- Warp off anytime you get redboxed.
- The drones are just to whore on killmails, don't worry about them.
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Damage Control II
Energized Adaptive Nano Membrane II
200mm Reinforced Steel Plates II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x6
Scan Resolution Dampening Script x4
Republic Fleet EMP S x1
Targeting Range Dampening Script x3
- Great for armor frig/dessie roams. Stay with your logi, apply damps to enemy logi and follow the primary with your drones.
- If fighting a cruiser or larger, scan res damps will really mess up their day.
- Switch out the MWD for an AB if its an AB fleet.
- The autocannons are just for shooting drones/whoring on kills. Not necessary.
125mm Railgun I
125mm Railgun I
1MN Afterburner I
Remote Sensor Dampener I
Remote Sensor Dampener I
Damage Control I
Signal Amplifier I
Warrior I x2
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
Lead Charge S x1
- Acceleration Control II
- Afterburner III
- Combat Drone Operation III
- Controlled Bursts III
- Drones III
- Capacitor Emission Systems I
- Capacitor Management III
- Capacitor Systems Operation III
- CPU Management IV
- Electronics Upgrades I
- Electronic Warfare III
- Evasive Maneuvering II
- Frequency Modulation III
- Fuel Conservation III
- Gallente Frigate IV
- Gunnery III
- Hull Upgrades III
- Long Distance Jamming III
- Long Range Targeting III
- Mechanics III
- Motion Prediction III
- Navigation III
- Rapid Firing III
- Scout Drone Operation III
- Sensor Linking III
- Sharpshooter III
- Signature Analysis III
- Small Hybrid Turret III
- Target Management III
- Warp Drive Operation III
- The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
- Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
F-90 Positional Sensor Subroutines
Experimental 1MN Afterburner I
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane I
Small Ionic Field Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I
Warrior II x2
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
Targeting Range Script x1
Iron Charge S x1
- The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
- Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
Tactics
Choosing to fly a Maulus means a real dedication to electronic warfare in a PvP fleet. Damping the sensors of enemy ships is as or more effective than mitigating damage. Being able to tank incoming fire is never as effective as not taking any because the enemy simply can't lock on target!
The real power of Sensor Damps comes in fleet fights. Typically enemy logistics ships will be "at range" away from the fight so that your fleet cannot shoot at them. Applying Sensor Damps with Targeting Range scripts to those logi ships forces them to stay closer to the fight so that they can lock their fleetmates. Range Dampening other enemy ewar (like Blackbirds) is also highly effective, as they will usually be at range too. Scan Resolution scripts are great for Scan Res dampening enemy logi that are in close to the fight. These are usually very tanky ships (like Guardians), and Scan Res damps will slow the speed at which they can lock their fleetmates to rep them, giving your fleet a significant edge.
In a fleet don't try to fly solo. Try to remain close too your logi and damp out of the enemy. Keep your distance from the enemy! If you start seeing yellow boxes on your overview, align out. If they turn red, warp off and come back to the fight at range.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.