Vexor
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The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
Skills
- Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
- Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
- Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
- Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
- Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
- Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics
- Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
Fitting
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
IFFA Compact Damage Control
Medium Anti-EM Screen Reinforcer I
Medium Polycarbon Engine Housing I
Medium Processor Overclocking Unit I
Hobgoblin II x1
Berserker II x2
Infiltrator II x7
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener
Initiated Compact Warp Disruptor
Drone Navigation Computer I
1600mm Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Prototype Energized Explosive Membrane I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Javelin M x1000
Spike M x1000
Caldari Navy Antimatter Charge M x1000
Caldari Navy Thorium Charge M x1000
Caldari Navy Tungsten Charge M x1000
Drone Link Augmentor I
125mm Gatling AutoCannon I
Small I-ax Enduring Remote Armor Repairer
Core Probe Launcher I
100MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Hobgoblin II x5
Federation Navy Ogre x2
Hammerhead II x5
Pithum C-Type Explosive Deflection Amplifier x1
Pithum C-Type Thermal Dissipation Amplifier x1
Pithum C-Type Kinetic Deflection Amplifier x1
- Fit resist module (in cargo) to match NPCs primary damage type.
- Fit is not good against anything with EM damage.
- Make sure you keep AB running and orbit NPCs at range.
- Fit is less tankier than armor one.
Drone Link Augmentor I
Small Focused Modulated Energy Beam I
Core Probe Launcher I
Small I-ax Enduring Remote Armor Repairer
100MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Cap Recharger II
Medium Compact Pb-Acid Cap Battery
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Ogre II x2
Energized EM Membrane II x2
Energized Explosive Membrane II x2
Energized Kinetic Membrane II x2
Energized Thermal Membrane II x2
Energized Adaptive Nano Membrane II x2
- Fit proper resist modules that match NPCs highest resist dmg.
- Keep AB always running, stay at range and orbit NPCs.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Valkyrie II x5
Null M x1000
Void M x1000
Caldari Navy Antimatter Charge M x1000
Tactics
PVP --- If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.
The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.
Notes
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Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Lifeblood v. 1.0 - Build 1203953 - 24.10.17
Retribution v. 1.0 - Build 476047 - 23.10.12 The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.
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