High amount of high slots
HIGHLIGHTS
Increase security status gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
SHIP BONUSES
Black Ops bonuses (per skill level): 125% bonus to ship max velocity when using Cloaking Devices 10% bonus to Warp Scrambler and Warp Disruptor optimal range 20% to Stasis Webifier optimal range 10% bonus to warp speed and acceleration Gallente Battleship bonuses (per skill level): 5% bonus to Large Hybrid Turret damage 7.5% bonus to Large Hybrid Turret tracking speed Minmatar Battleship bonuses (per skill level): 5% bonus to Large Projectile Turret rate of fire 10% bonus to Large Projectile Turret falloff Caldari Battleship bonuses (per skill level): 5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 10% bonus to Cruise Missile and Torpedo flight time Amarr Battleship bonuses (per skill level): 5% bonus to Large Energy Turret damage 10% bonus to Large Energy Turret optimal range Role Bonus: • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator • No targeting delay after Cloaking Device deactivation • Cloak reactivation delay reduced to 5 seconds 75% reduction to effective distance traveled for jump fatigue 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Required Skills
Training Time what's this?81d 10h 45m 58s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 8
Launchers 6
Turrets 6
Rig
2
Large
Calibration 400
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Navigation |
Base Time to Warp ? what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Gravimetric Sensor 40 points
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Structure |
Structure Hitpoints 4,000 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 5,000 HP
Armor Resistances
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Shields |
Shield Capacity 5,000 HP
Shield Resistances
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Summary
You can write a summary for Marshal here.
Skills
Further information about additional or recommended skills to pilot Marshal for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Marshalr roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Marshal here.
Patch History
A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
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show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
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