RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage Heavy Assault Cruisers bonuses (per skill level): 5% bonus to Medium Projectile Turret optimal range 7.5% bonus to Medium Projectile Turret tracking speed Role Bonus: • Can fit Assault Damage Controls
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Broadsword
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 1,010 MW  392 tf
 220 m/sec
 452 m³
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,Rupture
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 860 MW  350 tf
 210 m/sec
 450 m³
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Ship Attributes
Fittings |
High 5
Launchers 1
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 8.71 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,400 HP
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Armor |
Armor Hitpoints 2,150 HP
Armor Resistances
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Shields |
Shield Capacity 1,580 HP
Shield Resistances
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Summary
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets. While more expensive than the also popular Ferox, the Muninn's shields naturally resist all forms of damage, and with an Assault Damage Control it can be nearly immortal in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can select damage to match weaknesses and collectively one-shot enemy cruisers and battlecruisers with ease, making them difficult to combat without quickly taking losses. However, the Muninn does have several flaws:
- With only four Mid slots, it cannot effectively fit tackle or utility modules alongside its shields
- While very durable for a shielded ship, its durability is not unlimited (as some of its defense is also its speed)
- While hard-hitting, its artillery are slow-firing
- Artillery do have a limit on their range
These last three points mean that the Muninn loses efficiency in very large fleets (where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range); and in those situations, railgun-based ships like the Eagle and Ferox become more popular.
Because of its Minmatar design, it is also possible to Armor tank a Muninn. However, this is not a common practice, as while this opens the Mid slots for utilities, and the required Low slots are available, the 90-67-25-10 resistance profile is a bit overly specialized and difficult to correct for.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In the norse mythology, Muninn is one of Odin's ravens.
Patch History
[show]A long, long time ago...
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19.01 Releas - 2020-2-23 - "Bastions of War" update (Patch Notes)
- MWD bloom bonus removed from heavy assault cruisers.
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Minmatar Cruiser Medium Projectile Turret damage bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
- Heavy Assault Cruiser Medium Projectile Turret optimal range bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
- Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec)
- Signature Radius attribute has been increased to 125 m (previously 115 m)
- Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
March 2018 Release 1.0 - Released 2018-03-20
We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
- Minmatar Cruiser bonus per level: 7.5% Medium Projectile Turret damage (was 5%)
- Armor HP increased from 2,000 to 2,150 (+150 HP)
- Maximum velocity increased from 230 m/s to 250 m/s (+20 m/s)
- Mass reduced from 11,750,000 kg to 11,000,000 kg (-750,000 kg)
- Signature radius reduced from 125 m to 115 m (-10 m)
- High slot count reduced from 6 to 5 (-1)
- Mid slot count increased from 3 to 4 (+1)
February 2018 Release 1.0 - Released 2018-02-13
- Can now equip a new Assault Damage Control module
Odyssey v.1.1 - Build: 61682? - 2013-09-03
- Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
Minmatar Cruiser Bonuses:
- 5% bonus to Medium Projectile Turret rate of fire.
- 5% bonus to Medium Projectile Turret damage.
Heavy Assault Cruiser Bonuses:
- 10% bonus to Medium Projectile Turret optimal range.
- 7.5% bonus to Medium Projectile Turret tracking speed.
Statistics:
- Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
- Fittings: 1160 PWG, 355 CPU.
- Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
- Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
- Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
- Drones (bandwidth / bay): 25 / 25.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
- Sensor strength: 21 Ladar(+8).
- Signature radius: 125(-5).
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