Astero
RELATED UNI-WIKI REFERENCES
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This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Astero is the Sisters of EVE frigate, introduced in Rubicon 1.0. It has bonuses to drone durability and armor resists, the largest drone bay available in the frigate class. It also the only Tech 1 frigate hull that can fit a Covert Ops cloak and warp while cloaked.
The Astero is primarily designed as a stealthy exploration ship, with a particular emphasis on extended operation away from stations. It is also a prominent PvP frigate: its cloak lets it pick fights, and it stands a good chance against many other frigate hulls, making it especially suitable for killing other explorers outside of high security space. It is, however, radically more expensive than a Tech 1 exploration frigate, and significantly more expensive than a Tech 2 Covert Ops frigate.
It is possible to fit an Astero as a cloaking, probing scout for PvP, but it lacks the strong CPU capacity of other covert ops ships and so must make many fitting compromises to fit the expanded probe launcher necessary to use combat probes. It is also an expensive hull to put at risk as a scout.
Skills
Besides good general support skills, some skills have particular relevance for the Astero:
- Cloaking IV: do not undock an Astero until you can fit the Covert Ops Cloak.
- Amarr Frigate IV/V: more hit points helps the Astero in PvP and also makes it more viable in high security Ghost Sites.
- Astrometrics IV: if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least level III in the Astrometric Support skills, "Acquisition", "Pinpointing" and "Rangefinding".
- Hacking III/IV: the more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or taking AOE damage in the face.
Tactics
No sub-article about Astero roles or piloting tactics. You can write them here.
Notes
With the loot scatter mechanic removed as of the Kronos expansion, the Cargo Scanner is not needed any more except for Ghost Sites.